voidsplatCloudSphereSelection(SplatCloud*_splatCloud,uint_index,ACG::Vec3d&_hit_point,double_radius,PrimitiveType_primitiveTypes,bool_deselection);//!< Use the event to paint selection with a sphere
voidsplatCloudSphereSelection(SplatCloud*_splatCloud,uint_index,constACG::Vec3d&_hit_point,double_radius,PrimitiveType_primitiveTypes,bool_deselection);//!< Use the event to paint selection with a sphere