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manually added changes from pre submodule merge request Faster Vertex

Open Martin Schultz requested to merge meshcompiler_fast_update into master
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@@ -219,6 +219,16 @@
@@ -219,6 +219,16 @@
meshNode_ = new ACG::SceneGraph::MeshNodeT<MeshT>(*mesh_, shaderNode_, "NEW MeshNode");
meshNode_ = new ACG::SceneGraph::MeshNodeT<MeshT>(*mesh_, shaderNode_, "NEW MeshNode");
 
if (meshNode_->getDrawMesh())
 
{
 
bool fastUpdate = OpenFlipperSettings().value("Core/Debug/FastVertexUpdate", false).toBool();
 
if (fastUpdate)
 
 
meshNode_->getDrawMesh()->enableFastVertexUpdate();
 
else
 
meshNode_->getDrawMesh()->disableFastVertexUpdate();
 
}
 
QString shaderDir = OpenFlipper::Options::shaderDirStr() + OpenFlipper::Options::dirSeparator();
QString shaderDir = OpenFlipper::Options::shaderDirStr() + OpenFlipper::Options::dirSeparator();
std::string shaderDirectory = std::string( shaderDir.toUtf8() );
std::string shaderDirectory = std::string( shaderDir.toUtf8() );
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