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OpenFlipper-Free
Type-OpenVolumeMesh
Commits
2fb1071e
Commit
2fb1071e
authored
5 years ago
by
Martin Heistermann
Browse files
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hide all entity types according to their 'hidden' status
parent
87d84b72
Branches
Branches containing commit
No related tags found
1 merge request
!24
Hide entities based on the new "hidden" status, update OVM to get "hidden" status support
Changes
2
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2 changed files
ObjectTypes/VolumeMeshObject/VolumeMeshBufferManager.hh
+5
-0
5 additions, 0 deletions
ObjectTypes/VolumeMeshObject/VolumeMeshBufferManager.hh
ObjectTypes/VolumeMeshObject/VolumeMeshBufferManagerT_impl.hh
+75
-38
75 additions, 38 deletions
...ctTypes/VolumeMeshObject/VolumeMeshBufferManagerT_impl.hh
with
80 additions
and
38 deletions
ObjectTypes/VolumeMeshObject/VolumeMeshBufferManager.hh
+
5
−
0
View file @
2fb1071e
...
...
@@ -316,6 +316,11 @@ private:
/// Calculates for all cells whether they are inside w.r.t. all cut planes
void
calculateCellInsideness
();
bool
should_render
(
const
VertexHandle
&
_vh
);
bool
should_render
(
const
HalfEdgeHandle
&
_heh
);
bool
should_render
(
const
EdgeHandle
&
_eh
);
bool
should_render
(
const
HalfFaceHandle
&
_hfh
);
bool
should_render
(
const
FaceHandle
&
_fh
);
bool
should_render
(
const
CellHandle
&
_ch
);
...
...
This diff is collapsed.
Click to expand it.
ObjectTypes/VolumeMeshObject/VolumeMeshBufferManagerT_impl.hh
+
75
−
38
View file @
2fb1071e
...
...
@@ -587,9 +587,46 @@ bool VolumeMeshBufferManager<VolumeMesh>::is_inside(const CellHandle& _ch)
return
mCellInsideness
[
_ch
.
idx
()];
}
/**
* @brief Tests whether the given cell should be rendererd.
*/
template
<
class
VolumeMesh
>
bool
VolumeMeshBufferManager
<
VolumeMesh
>::
should_render
(
const
VertexHandle
&
_vh
)
{
if
(
mStatusAttrib
[
_vh
].
hidden
())
return
false
;
return
is_inside
(
_vh
);
}
template
<
class
VolumeMesh
>
bool
VolumeMeshBufferManager
<
VolumeMesh
>::
should_render
(
const
HalfEdgeHandle
&
_heh
)
{
if
(
mStatusAttrib
[
_heh
].
hidden
())
return
false
;
return
is_inside
(
_heh
);
}
template
<
class
VolumeMesh
>
bool
VolumeMeshBufferManager
<
VolumeMesh
>::
should_render
(
const
EdgeHandle
&
_eh
)
{
if
(
mStatusAttrib
[
_eh
].
hidden
())
return
false
;
return
is_inside
(
_eh
);
}
template
<
class
VolumeMesh
>
bool
VolumeMeshBufferManager
<
VolumeMesh
>::
should_render
(
const
HalfFaceHandle
&
_hfh
)
{
if
(
mStatusAttrib
[
_hfh
].
hidden
())
return
false
;
return
is_inside
(
_hfh
);
}
template
<
class
VolumeMesh
>
bool
VolumeMeshBufferManager
<
VolumeMesh
>::
should_render
(
const
FaceHandle
&
_fh
)
{
if
(
mStatusAttrib
[
_fh
].
hidden
())
return
false
;
return
is_inside
(
_fh
);
}
template
<
class
VolumeMesh
>
bool
VolumeMeshBufferManager
<
VolumeMesh
>::
should_render
(
const
CellHandle
&
_ch
)
{
...
...
@@ -731,7 +768,7 @@ void VolumeMeshBufferManager<VolumeMesh>::countNumOfVertices()
{
OpenVolumeMesh
::
FaceIter
f_begin
(
mMesh
.
faces_begin
()),
f_end
(
mMesh
.
faces_end
());
for
(
OpenVolumeMesh
::
FaceIter
f_it
=
f_begin
;
f_it
!=
f_end
;
++
f_it
)
if
(
mStatusAttrib
[
*
f_it
].
selected
()
&&
is_insi
de
(
*
f_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
f_it
)))
if
(
mStatusAttrib
[
*
f_it
].
selected
()
&&
should_ren
de
r
(
*
f_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
f_it
)))
numOfVertices
+=
((
mMesh
.
valence
(
*
f_it
))
-
2
)
*
3
;
//additional vertices are added for faces with more than 3 adjacent vertices
}
else
if
(
mPrimitiveMode
==
PM_FACES_ON_CELLS
)
...
...
@@ -745,14 +782,14 @@ void VolumeMeshBufferManager<VolumeMesh>::countNumOfVertices()
{
OpenVolumeMesh
::
HalfFaceIter
hf_begin
(
mMesh
.
halffaces_begin
()),
hf_end
(
mMesh
.
halffaces_end
());
for
(
OpenVolumeMesh
::
HalfFaceIter
hf_it
=
hf_begin
;
hf_it
!=
hf_end
;
++
hf_it
)
if
(
mStatusAttrib
[
*
hf_it
].
selected
()
&&
is_insi
de
(
*
hf_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
hf_it
)))
if
(
mStatusAttrib
[
*
hf_it
].
selected
()
&&
should_ren
de
r
(
*
hf_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
hf_it
)))
numOfVertices
+=
((
mMesh
.
valence
(
mMesh
.
face_handle
(
*
hf_it
)))
-
2
)
*
3
;
//additional vertices are added for faces with more than 3 adjacent vertices
}
else
if
(
mPrimitiveMode
==
PM_EDGES
)
{
OpenVolumeMesh
::
EdgeIter
e_begin
(
mMesh
.
edges_begin
()),
e_end
(
mMesh
.
edges_end
());
for
(
OpenVolumeMesh
::
EdgeIter
e_it
=
e_begin
;
e_it
!=
e_end
;
++
e_it
)
if
(
mStatusAttrib
[
*
e_it
].
selected
()
&&
is_insi
de
(
*
e_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
e_it
)))
if
(
mStatusAttrib
[
*
e_it
].
selected
()
&&
should_ren
de
r
(
*
e_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
e_it
)))
numOfVertices
+=
2
;
}
else
if
(
mPrimitiveMode
==
PM_EDGES_ON_CELLS
)
...
...
@@ -766,14 +803,14 @@ void VolumeMeshBufferManager<VolumeMesh>::countNumOfVertices()
{
OpenVolumeMesh
::
HalfEdgeIter
he_begin
(
mMesh
.
halfedges_begin
()),
he_end
(
mMesh
.
halfedges_end
());
for
(
OpenVolumeMesh
::
HalfEdgeIter
he_it
=
he_begin
;
he_it
!=
he_end
;
++
he_it
)
if
(
mStatusAttrib
[
*
he_it
].
selected
()
&&
is_insi
de
(
*
he_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
he_it
)))
if
(
mStatusAttrib
[
*
he_it
].
selected
()
&&
should_ren
de
r
(
*
he_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
he_it
)))
numOfVertices
+=
2
;
}
else
if
(
mPrimitiveMode
==
PM_VERTICES
)
{
OpenVolumeMesh
::
VertexIter
v_begin
(
mMesh
.
vertices_begin
()),
v_end
(
mMesh
.
vertices_end
());
for
(
OpenVolumeMesh
::
VertexIter
v_it
=
v_begin
;
v_it
!=
v_end
;
++
v_it
)
if
(
mStatusAttrib
[
*
v_it
].
selected
()
&&
is_insi
de
(
*
v_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
v_it
)))
if
(
mStatusAttrib
[
*
v_it
].
selected
()
&&
should_ren
de
r
(
*
v_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
v_it
)))
numOfVertices
+=
1
;
}
else
if
(
mPrimitiveMode
==
PM_VERTICES_ON_CELLS
)
...
...
@@ -794,14 +831,14 @@ void VolumeMeshBufferManager<VolumeMesh>::countNumOfVertices()
else
if
(
mPrimitiveMode
==
PM_VERTICES
)
{
for
(
unsigned
int
i
=
0
;
i
<
mMesh
.
n_vertices
();
i
++
)
if
(
is_insi
de
(
VertexHandle
(
i
))
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
VertexHandle
(
i
))))
if
(
should_ren
de
r
(
VertexHandle
(
i
))
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
VertexHandle
(
i
))))
numOfVertices
+=
1
;
}
else
if
(
mPrimitiveMode
==
PM_FACES
)
{
OpenVolumeMesh
::
FaceIter
f_begin
(
mMesh
.
faces_begin
()),
f_end
(
mMesh
.
faces_end
());
for
(
OpenVolumeMesh
::
FaceIter
f_it
=
f_begin
;
f_it
!=
f_end
;
++
f_it
)
if
(
is_insi
de
(
*
f_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
f_it
)))
if
(
should_ren
de
r
(
*
f_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
f_it
)))
numOfVertices
+=
((
mMesh
.
valence
(
*
f_it
))
-
2
)
*
3
;
//additional vertices are added for faces with more than 3 adjacent vertices
}
else
if
(
mPrimitiveMode
==
PM_FACES_ON_CELLS
)
...
...
@@ -814,7 +851,7 @@ void VolumeMeshBufferManager<VolumeMesh>::countNumOfVertices()
{
OpenVolumeMesh
::
HalfFaceIter
hf_begin
(
mMesh
.
halffaces_begin
()),
hf_end
(
mMesh
.
halffaces_end
());
for
(
OpenVolumeMesh
::
HalfFaceIter
hf_it
=
hf_begin
;
hf_it
!=
hf_end
;
++
hf_it
)
if
(
is_insi
de
(
*
hf_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
hf_it
)))
if
(
should_ren
de
r
(
*
hf_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
hf_it
)))
numOfVertices
+=
((
mMesh
.
valence
(
mMesh
.
face_handle
(
*
hf_it
)))
-
2
)
*
3
;
//additional vertices are added for faces with more than 3 adjacent vertices
}
else
if
(
mPrimitiveMode
==
PM_CELLS
)
...
...
@@ -838,13 +875,13 @@ void VolumeMeshBufferManager<VolumeMesh>::countNumOfVertices()
else
if
(
mPrimitiveMode
==
PM_EDGES
)
//all edges are drawn, so irregular ones are already included
{
for
(
OpenVolumeMesh
::
EdgeIter
e_it
=
mMesh
.
edges_begin
();
e_it
!=
mMesh
.
edges_end
();
++
e_it
)
if
(
is_insi
de
(
*
e_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
e_it
)))
if
(
should_ren
de
r
(
*
e_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
e_it
)))
numOfVertices
+=
2
;
}
else
if
(
mPrimitiveMode
==
PM_IRREGULAR_EDGES
)
{
for
(
OpenVolumeMesh
::
EdgeIter
e_it
=
mMesh
.
edges_begin
();
e_it
!=
mMesh
.
edges_end
();
++
e_it
)
if
(
is_insi
de
(
*
e_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
e_it
)))
if
(
should_ren
de
r
(
*
e_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
e_it
)))
{
bool
boundary
=
mMesh
.
is_boundary
(
*
e_it
);
unsigned
int
valence
=
mMesh
.
valence
(
*
e_it
);
...
...
@@ -864,7 +901,7 @@ void VolumeMeshBufferManager<VolumeMesh>::countNumOfVertices()
else
if
(
mPrimitiveMode
==
PM_HALFEDGES
)
{
for
(
OpenVolumeMesh
::
HalfEdgeIter
he_it
=
mMesh
.
halfedges_begin
();
he_it
!=
mMesh
.
halfedges_end
();
++
he_it
)
if
(
is_insi
de
(
*
he_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
he_it
)))
if
(
should_ren
de
r
(
*
he_it
)
&&
(
!
mBoundaryOnly
||
mMesh
.
is_boundary
(
*
he_it
)))
numOfVertices
+=
2
;
}
else
/*if ( mPrimitiveMode == PM_NONE)*/
...
...
@@ -1062,7 +1099,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildVertexBuffer(unsigned char* _buff
{
for
(
unsigned
int
i
=
0
;
i
<
mMesh
.
n_vertices
();
++
i
)
{
if
(
mSkipUnselected
&&
!
mStatusAttrib
[
VertexHandle
(
i
)].
selected
())
continue
;
if
(
!
is_insi
de
(
VertexHandle
(
i
)))
continue
;
if
(
!
should_ren
de
r
(
VertexHandle
(
i
)))
continue
;
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
VertexHandle
(
i
)))
continue
;
ACG
::
Vec3d
p
=
mMesh
.
vertex
(
VertexHandle
(
i
));
addPositionToBuffer
(
p
,
_buffer
,
pos
++
);
...
...
@@ -1090,7 +1127,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildVertexBuffer(unsigned char* _buff
{
if
(
mSkipUnselected
&&
!
mStatusAttrib
[
*
f_it
].
selected
())
continue
;
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
f_it
))
continue
;
if
(
!
is_insi
de
(
*
f_it
))
continue
;
if
(
!
should_ren
de
r
(
*
f_it
))
continue
;
vertices
.
clear
();
for
(
OpenVolumeMesh
::
HalfFaceVertexIter
hfv_it
=
mMesh
.
hfv_iter
(
mMesh
.
halfface_handle
(
*
f_it
,
0
));
hfv_it
;
++
hfv_it
)
vertices
.
push_back
(
mMesh
.
vertex
(
*
hfv_it
));
...
...
@@ -1141,7 +1178,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildVertexBuffer(unsigned char* _buff
{
if
(
mSkipUnselected
&&
!
mStatusAttrib
[
*
hf_it
].
selected
())
continue
;
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
hf_it
))
continue
;
if
(
!
is_insi
de
(
*
hf_it
))
continue
;
if
(
!
should_ren
de
r
(
*
hf_it
))
continue
;
vertices
.
clear
();
for
(
OpenVolumeMesh
::
HalfFaceVertexIter
hfv_it
=
mMesh
.
hfv_iter
(
*
hf_it
);
hfv_it
;
++
hfv_it
)
vertices
.
push_back
(
mMesh
.
vertex
(
*
hfv_it
));
...
...
@@ -1187,7 +1224,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildVertexBuffer(unsigned char* _buff
{
if
(
mSkipUnselected
&&
!
mStatusAttrib
[
*
e_it
].
selected
())
continue
;
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
e_it
))
continue
;
if
(
!
is_insi
de
(
*
e_it
))
continue
;
if
(
!
should_ren
de
r
(
*
e_it
))
continue
;
Edge
e
(
mMesh
.
edge
(
*
e_it
));
addPositionToBuffer
(
mMesh
.
vertex
(
e
.
from_vertex
()),
_buffer
,
pos
++
);
...
...
@@ -1222,7 +1259,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildVertexBuffer(unsigned char* _buff
{
if
(
mSkipUnselected
&&
!
mStatusAttrib
[
*
e_it
].
selected
())
continue
;
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
e_it
))
continue
;
if
(
!
is_insi
de
(
*
e_it
))
continue
;
if
(
!
should_ren
de
r
(
*
e_it
))
continue
;
bool
boundary
=
mMesh
.
is_boundary
(
*
e_it
);
unsigned
int
valence
=
mMesh
.
valence
(
*
e_it
);
...
...
@@ -1248,7 +1285,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildVertexBuffer(unsigned char* _buff
{
if
(
mSkipUnselected
&&
!
mStatusAttrib
[
*
he_it
].
selected
())
continue
;
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
he_it
))
continue
;
if
(
!
is_insi
de
(
*
he_it
))
continue
;
if
(
!
should_ren
de
r
(
*
he_it
))
continue
;
double
lambda
=
0.4
;
Edge
e
(
mMesh
.
halfedge
(
*
he_it
));
...
...
@@ -1280,7 +1317,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildNormalBuffer(unsigned char* _buff
for
(
OpenVolumeMesh
::
FaceIter
f_it
=
f_begin
;
f_it
!=
f_end
;
++
f_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
f_it
))
continue
;
if
(
!
is_insi
de
(
*
f_it
))
continue
;
if
(
!
should_ren
de
r
(
*
f_it
))
continue
;
ACG
::
Vec3d
normal
=
mNormalAttrib
[
*
f_it
];
unsigned
int
numOfVerticesInFace
=
mMesh
.
valence
(
*
f_it
);
...
...
@@ -1299,7 +1336,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildNormalBuffer(unsigned char* _buff
for
(
OpenVolumeMesh
::
FaceIter
f_it
=
f_begin
;
f_it
!=
f_end
;
++
f_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
f_it
))
continue
;
if
(
!
is_insi
de
(
*
f_it
))
continue
;
if
(
!
should_ren
de
r
(
*
f_it
))
continue
;
normals
.
clear
();
for
(
OpenVolumeMesh
::
HalfFaceVertexIter
hfv_it
=
mMesh
.
hfv_iter
(
mMesh
.
halfface_handle
(
*
f_it
,
0
));
hfv_it
;
++
hfv_it
)
normals
.
push_back
(
mNormalAttrib
[
*
hfv_it
]);
...
...
@@ -1318,7 +1355,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildNormalBuffer(unsigned char* _buff
for
(
OpenVolumeMesh
::
HalfFaceIter
hf_it
=
hf_begin
;
hf_it
!=
hf_end
;
++
hf_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
hf_it
))
continue
;
if
(
!
is_insi
de
(
*
hf_it
))
continue
;
if
(
!
should_ren
de
r
(
*
hf_it
))
continue
;
ACG
::
Vec3d
normal
=
mNormalAttrib
[
*
hf_it
];
unsigned
int
numOfVerticesInCell
=
0
;
for
(
OpenVolumeMesh
::
HalfFaceVertexIter
hfv_it
=
mMesh
.
hfv_iter
(
*
hf_it
);
hfv_it
;
++
hfv_it
)
...
...
@@ -1339,7 +1376,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildNormalBuffer(unsigned char* _buff
for
(
OpenVolumeMesh
::
HalfFaceIter
hf_it
=
hf_begin
;
hf_it
!=
hf_end
;
++
hf_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
hf_it
))
continue
;
if
(
!
is_insi
de
(
*
hf_it
))
continue
;
if
(
!
should_ren
de
r
(
*
hf_it
))
continue
;
normals
.
clear
();
for
(
OpenVolumeMesh
::
HalfFaceVertexIter
hfv_it
=
mMesh
.
hfv_iter
(
*
hf_it
);
hfv_it
;
++
hfv_it
)
normals
.
push_back
(
mNormalAttrib
[
*
hfv_it
]);
...
...
@@ -1415,7 +1452,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildColorBuffer(unsigned char* _buffe
for
(
unsigned
int
i
=
0
;
i
<
mMesh
.
n_vertices
();
++
i
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
VertexHandle
(
i
)))
continue
;
if
(
!
is_insi
de
(
VertexHandle
(
i
)))
continue
;
if
(
!
should_ren
de
r
(
VertexHandle
(
i
)))
continue
;
ACG
::
Vec4f
color
=
mColorAttrib
[
VertexHandle
(
i
)];
addColorToBuffer
(
color
,
_buffer
,
pos
++
);
}
...
...
@@ -1427,7 +1464,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildColorBuffer(unsigned char* _buffe
for
(
OpenVolumeMesh
::
FaceIter
f_it
=
f_begin
;
f_it
!=
f_end
;
++
f_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
f_it
))
continue
;
if
(
!
is_insi
de
(
*
f_it
))
continue
;
if
(
!
should_ren
de
r
(
*
f_it
))
continue
;
colors
.
clear
();
for
(
OpenVolumeMesh
::
HalfFaceVertexIter
hfv_it
=
mMesh
.
hfv_iter
(
mMesh
.
halfface_handle
(
*
f_it
,
0
));
hfv_it
;
++
hfv_it
)
...
...
@@ -1447,7 +1484,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildColorBuffer(unsigned char* _buffe
for
(
OpenVolumeMesh
::
FaceIter
f_it
=
f_begin
;
f_it
!=
f_end
;
++
f_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
f_it
))
continue
;
if
(
!
is_insi
de
(
*
f_it
))
continue
;
if
(
!
should_ren
de
r
(
*
f_it
))
continue
;
ACG
::
Vec4f
color
=
mColorAttrib
[
*
f_it
];
unsigned
int
numOfVerticesInFace
=
mMesh
.
valence
(
*
f_it
);
...
...
@@ -1463,7 +1500,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildColorBuffer(unsigned char* _buffe
for
(
OpenVolumeMesh
::
HalfFaceIter
hf_it
=
hf_begin
;
hf_it
!=
hf_end
;
++
hf_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
hf_it
))
continue
;
if
(
!
is_insi
de
(
*
hf_it
))
continue
;
if
(
!
should_ren
de
r
(
*
hf_it
))
continue
;
ACG
::
Vec4f
color
=
mColorAttrib
[
*
hf_it
];
unsigned
int
numOfVerticesInFace
=
mMesh
.
valence
(
mMesh
.
face_handle
(
*
hf_it
));
...
...
@@ -1480,7 +1517,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildColorBuffer(unsigned char* _buffe
for
(
OpenVolumeMesh
::
HalfFaceIter
hf_it
=
hf_begin
;
hf_it
!=
hf_end
;
++
hf_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
hf_it
))
continue
;
if
(
!
is_insi
de
(
*
hf_it
))
continue
;
if
(
!
should_ren
de
r
(
*
hf_it
))
continue
;
colors
.
clear
();
for
(
OpenVolumeMesh
::
HalfFaceVertexIter
hfv_it
=
mMesh
.
hfv_iter
(
*
hf_it
);
hfv_it
;
++
hfv_it
)
...
...
@@ -1583,7 +1620,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildColorBuffer(unsigned char* _buffe
for
(
OpenVolumeMesh
::
EdgeIter
e_it
=
e_begin
;
e_it
!=
e_end
;
++
e_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
e_it
))
continue
;
if
(
!
is_insi
de
(
*
e_it
))
continue
;
if
(
!
should_ren
de
r
(
*
e_it
))
continue
;
ACG
::
Vec4f
color
=
mColorAttrib
[
*
e_it
];
addColorToBuffer
(
color
,
_buffer
,
pos
++
);
addColorToBuffer
(
color
,
_buffer
,
pos
++
);
...
...
@@ -1595,7 +1632,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildColorBuffer(unsigned char* _buffe
for
(
OpenVolumeMesh
::
EdgeIter
e_it
=
e_begin
;
e_it
!=
e_end
;
++
e_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
e_it
))
continue
;
if
(
!
is_insi
de
(
*
e_it
))
continue
;
if
(
!
should_ren
de
r
(
*
e_it
))
continue
;
bool
boundary
=
mMesh
.
is_boundary
(
*
e_it
);
unsigned
int
valence
=
mMesh
.
valence
(
*
e_it
);
...
...
@@ -1622,7 +1659,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildColorBuffer(unsigned char* _buffe
for
(
OpenVolumeMesh
::
EdgeIter
e_it
=
e_begin
;
e_it
!=
e_end
;
++
e_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
e_it
))
continue
;
if
(
!
is_insi
de
(
*
e_it
))
continue
;
if
(
!
should_ren
de
r
(
*
e_it
))
continue
;
bool
boundary
=
mMesh
.
is_boundary
(
*
e_it
);
unsigned
int
valence
=
mMesh
.
valence
(
*
e_it
);
...
...
@@ -1654,7 +1691,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildColorBuffer(unsigned char* _buffe
for
(
OpenVolumeMesh
::
HalfEdgeIter
he_it
=
he_begin
;
he_it
!=
he_end
;
++
he_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
he_it
))
continue
;
if
(
!
is_insi
de
(
*
he_it
))
continue
;
if
(
!
should_ren
de
r
(
*
he_it
))
continue
;
ACG
::
Vec4f
color
=
mColorAttrib
[
*
he_it
];
addColorToBuffer
(
color
,
_buffer
,
pos
++
);
...
...
@@ -1685,7 +1722,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildTexCoordBuffer(unsigned char* _bu
for
(
OpenVolumeMesh
::
FaceIter
f_it
=
f_begin
;
f_it
!=
f_end
;
++
f_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
f_it
))
continue
;
if
(
!
is_insi
de
(
*
f_it
))
continue
;
if
(
!
should_ren
de
r
(
*
f_it
))
continue
;
texCoords
.
clear
();
for
(
OpenVolumeMesh
::
HalfFaceVertexIter
hfv_it
=
mMesh
.
hfv_iter
(
mMesh
.
halfface_handle
(
*
f_it
,
0
));
hfv_it
;
++
hfv_it
)
...
...
@@ -1706,7 +1743,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildTexCoordBuffer(unsigned char* _bu
for
(
OpenVolumeMesh
::
HalfFaceIter
hf_it
=
hf_begin
;
hf_it
!=
hf_end
;
++
hf_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
hf_it
))
continue
;
if
(
!
is_insi
de
(
*
hf_it
))
continue
;
if
(
!
should_ren
de
r
(
*
hf_it
))
continue
;
texCoords
.
clear
();
for
(
OpenVolumeMesh
::
HalfFaceVertexIter
hfv_it
=
mMesh
.
hfv_iter
(
*
hf_it
);
hfv_it
;
++
hfv_it
)
...
...
@@ -1741,7 +1778,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildPickColorBuffer(ACG::GLState& _st
for
(
unsigned
int
i
=
0
;
i
<
mMesh
.
n_vertices
();
++
i
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
VertexHandle
(
i
)))
continue
;
if
(
!
is_insi
de
(
VertexHandle
(
i
)))
continue
;
if
(
!
should_ren
de
r
(
VertexHandle
(
i
)))
continue
;
ACG
::
Vec4uc
color
=
_state
.
pick_get_name_color
(
VertexHandle
(
i
).
idx
()
+
_offset
);
addColorToBuffer
(
color
,
_buffer
,
pos
++
);
}
...
...
@@ -1761,7 +1798,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildPickColorBuffer(ACG::GLState& _st
for
(
OpenVolumeMesh
::
EdgeIter
e_it
=
e_begin
;
e_it
!=
e_end
;
++
e_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
e_it
))
continue
;
if
(
!
is_insi
de
(
*
e_it
))
continue
;
if
(
!
should_ren
de
r
(
*
e_it
))
continue
;
ACG
::
Vec4uc
color
=
_state
.
pick_get_name_color
(
e_it
->
idx
()
+
_offset
);
addColorToBuffer
(
color
,
_buffer
,
pos
++
);
addColorToBuffer
(
color
,
_buffer
,
pos
++
);
...
...
@@ -1784,7 +1821,7 @@ void VolumeMeshBufferManager<VolumeMesh>::buildPickColorBuffer(ACG::GLState& _st
for
(
OpenVolumeMesh
::
FaceIter
f_it
=
f_begin
;
f_it
!=
f_end
;
++
f_it
)
{
if
(
mBoundaryOnly
&&
!
mMesh
.
is_boundary
(
*
f_it
))
continue
;
if
(
!
is_insi
de
(
*
f_it
))
continue
;
if
(
!
should_ren
de
r
(
*
f_it
))
continue
;
ACG
::
Vec4uc
color
=
_state
.
pick_get_name_color
(
f_it
->
idx
());
unsigned
int
numOfVertices
=
0
;
...
...
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