Skip to content
GitLab
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
Menu
Open sidebar
OpenFlipper-Free
Type-OpenVolumeMesh
Commits
4f3009d1
Commit
4f3009d1
authored
Feb 12, 2019
by
Martin Heistermann
Browse files
cell rendering: provide normals where necessary to avoid rendering errors
parent
eab2727f
Changes
2
Hide whitespace changes
Inline
Side-by-side
ObjectTypes/VolumeMeshObject/VolumeMeshBufferManagerT_impl.hh
View file @
4f3009d1
...
...
@@ -352,7 +352,9 @@ void VolumeMeshBufferManager<VolumeMesh>::setOptionsFromDrawMode(ACG::SceneGraph
else
if
(
_drawMode
&
(
mDrawModes
.
facesFlatShaded
|
mDrawModes
.
facesTexturedShaded
|
mDrawModes
.
facesColoredPerFaceFlatShaded
))
enablePerFaceNormals
();
else
if
(
_drawMode
&
(
mDrawModes
.
cellsSmoothShaded
|
mDrawModes
.
facesSmoothShaded
|
mDrawModes
.
halffacesSmoothShaded
|
mDrawModes
.
cellsPhongShaded
|
mDrawModes
.
facesPhongShaded
|
mDrawModes
.
halffacesPhongShaded
))
mDrawModes
.
cellsPhongShaded
|
mDrawModes
.
facesPhongShaded
|
mDrawModes
.
halffacesPhongShaded
|
mDrawModes
.
cellsColoredPerCell
|
mDrawModes
.
cellsColoredPerFace
|
mDrawModes
.
cellsColoredPerHalfface
|
mDrawModes
.
cellsColoredPerVertex
|
mDrawModes
.
cellsTransparent
))
enablePerVertexNormals
();
else
disableNormals
();
...
...
ObjectTypes/VolumeMeshObject/VolumeMeshNodeT_impl.hh
View file @
4f3009d1
...
...
@@ -757,7 +757,7 @@ void VolumeMeshNodeT<VolumeMeshT>::getCellRenderObjects(IRenderer* _renderer, GL
ro
.
shaderDesc
.
clearTextures
();
ro
.
shaderDesc
.
shadeMode
=
SG_SHADE_
GOURAUD
;
ro
.
shaderDesc
.
shadeMode
=
SG_SHADE_
UNLIT
;
ro
.
depthRange
=
Vec2f
(
0.01
f
,
1.0
f
);
...
...
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment