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OpenFlipper-Free
Type-OpenVolumeMesh
Commits
e7cc45dd
Commit
e7cc45dd
authored
May 07, 2018
by
Jan Möbius
Browse files
Merge branch 'fixOpenVolumeMeshCorePicking' into 'master'
Fix open volume mesh core picking See merge request
!12
parents
09343ea1
2e0db28f
Changes
4
Hide whitespace changes
Inline
Side-by-side
ObjectTypes/VolumeMeshObject/VolumeMeshBufferManagerT.cc
View file @
e7cc45dd
...
...
@@ -263,21 +263,21 @@ void VolumeMeshBufferManager<VolumeMesh>::calculateVertexDeclaration()
if
(
mPrimitiveMode
!=
PM_NONE
)
//should always be the case
{
mVertexDeclaration
.
addElement
(
GL_FLOAT
,
3
,
ACG
::
VERTEX_USAGE_POSITION
,
reinterpret_cast
<
GLuint
*>
(
currentOffset
));
mVertexDeclaration
.
addElement
(
GL_FLOAT
,
3
,
ACG
::
VERTEX_USAGE_POSITION
,
reinterpret_cast
<
GLuint
*>
(
currentOffset
)
,
0
,
0
,
mBuffer
);
currentOffset
+=
3
*
sizeof
(
float
);
}
if
(
mNormalMode
!=
NM_NONE
)
{
mNormalOffset
=
currentOffset
;
mVertexDeclaration
.
addElement
(
GL_FLOAT
,
3
,
ACG
::
VERTEX_USAGE_NORMAL
,
reinterpret_cast
<
GLuint
*>
(
currentOffset
));
mVertexDeclaration
.
addElement
(
GL_FLOAT
,
3
,
ACG
::
VERTEX_USAGE_NORMAL
,
reinterpret_cast
<
GLuint
*>
(
currentOffset
)
,
0
,
0
,
mBuffer
);
currentOffset
+=
3
*
sizeof
(
float
);
}
if
((
mColorMode
!=
CM_NO_COLORS
)
||
mShowIrregularInnerEdges
||
mShowIrregularOuterValence2Edges
)
{
mColorOffset
=
currentOffset
;
mVertexDeclaration
.
addElement
(
GL_UNSIGNED_BYTE
,
4
,
ACG
::
VERTEX_USAGE_COLOR
,
reinterpret_cast
<
GLuint
*>
(
currentOffset
));
mVertexDeclaration
.
addElement
(
GL_UNSIGNED_BYTE
,
4
,
ACG
::
VERTEX_USAGE_COLOR
,
reinterpret_cast
<
GLuint
*>
(
currentOffset
)
,
0
,
0
,
mBuffer
);
currentOffset
+=
4
*
sizeof
(
char
);
}
...
...
@@ -287,7 +287,7 @@ void VolumeMeshBufferManager<VolumeMesh>::calculateVertexDeclaration()
unsigned
char
numOfCoords
=
0
;
if
(
mTexCoordMode
==
TCM_SINGLE_2D
)
numOfCoords
=
2
;
mVertexDeclaration
.
addElement
(
GL_FLOAT
,
numOfCoords
,
ACG
::
VERTEX_USAGE_TEXCOORD
,
reinterpret_cast
<
GLuint
*>
(
currentOffset
));
mVertexDeclaration
.
addElement
(
GL_FLOAT
,
numOfCoords
,
ACG
::
VERTEX_USAGE_TEXCOORD
,
reinterpret_cast
<
GLuint
*>
(
currentOffset
)
,
0
,
0
,
mBuffer
);
currentOffset
+=
numOfCoords
*
sizeof
(
float
);
}
...
...
ObjectTypes/VolumeMeshObject/VolumeMeshNode.hh
View file @
e7cc45dd
...
...
@@ -214,6 +214,16 @@ private:
void
pickFaces
(
GLState
&
_state
,
unsigned
int
_offset
);
/// pick cells
void
pickCells
(
GLState
&
_state
,
unsigned
int
_offset
);
/// pick vertices using opengl compatibility profile
void
pickVerticesCompat
(
GLState
&
_state
);
/// pick edges using opengl compatibility profile
void
pickEdgesCompat
(
GLState
&
_state
,
unsigned
int
_offset
);
/// pick faces using opengl compatibility profile
void
pickFacesCompat
(
GLState
&
_state
,
unsigned
int
_offset
);
/// pick cells using opengl compatibility profile
void
pickCellsCompat
(
GLState
&
_state
,
unsigned
int
_offset
);
/// picking using opengl compatibility profile
void
pickCompat
(
GLState
&
_state
,
PickTarget
_target
);
/// updates face normals
void
update_face_normals
();
...
...
@@ -284,6 +294,7 @@ private:
//=============================================================================
#if defined(INCLUDE_TEMPLATES) && !defined(VOLUMEMESHNODET_CC)
#include
"VolumeMeshNodeT.cc"
#include
"VolumeMeshNodeGLCompatT.cc"
#endif
//=============================================================================
#endif // VOLUMEMESHNODE_HH
...
...
ObjectTypes/VolumeMeshObject/VolumeMeshNodeGLCompatT.cc
0 → 100644
View file @
e7cc45dd
/*===========================================================================*\
* *
* OpenFlipper *
* Copyright (c) 2001-2015, RWTH-Aachen University *
* Department of Computer Graphics and Multimedia *
* All rights reserved. *
* www.openflipper.org *
* *
*---------------------------------------------------------------------------*
* This file is part of OpenFlipper. *
*---------------------------------------------------------------------------*
* *
* Redistribution and use in source and binary forms, with or without *
* modification, are permitted provided that the following conditions *
* are met: *
* *
* 1. Redistributions of source code must retain the above copyright notice, *
* this list of conditions and the following disclaimer. *
* *
* 2. Redistributions in binary form must reproduce the above copyright *
* notice, this list of conditions and the following disclaimer in the *
* documentation and/or other materials provided with the distribution. *
* *
* 3. Neither the name of the copyright holder nor the names of its *
* contributors may be used to endorse or promote products derived from *
* this software without specific prior written permission. *
* *
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
* *
\*===========================================================================*/
#include
"VolumeMeshNode.hh"
//== NAMESPACES ===============================================================
namespace
ACG
{
namespace
SceneGraph
{
//== IMPLEMENTATION ==========================================================
template
<
class
VolumeMeshT
>
void
VolumeMeshNodeT
<
VolumeMeshT
>::
pickCompat
(
GLState
&
_state
,
PickTarget
_target
)
{
// save state
bool
clientStateEnabledVertexArray
=
GLState
::
isClientStateEnabled
(
GL_VERTEX_ARRAY
);
bool
clientStateEnabledColorArray
=
GLState
::
isClientStateEnabled
(
GL_COLOR_ARRAY
);
bool
clientStateEnabledNormalArray
=
GLState
::
isClientStateEnabled
(
GL_NORMAL_ARRAY
);
bool
clientStateEnabledTexCoordArray
=
GLState
::
isClientStateEnabled
(
GL_TEXTURE_COORD_ARRAY
);
GLState
::
depthRange
(
0.01
,
1.0
);
if
(
lastCellDrawMode_
)
{
//draw cells so the user cannot pick invisible stuff
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
cellsBufferManager_
.
getBuffer
());
GLState
::
enableClientState
(
GL_VERTEX_ARRAY
);
GLState
::
vertexPointer
(
3
,
GL_FLOAT
,
cellsBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
0
));
GLState
::
disableClientState
(
GL_NORMAL_ARRAY
);
GLState
::
disableClientState
(
GL_COLOR_ARRAY
);
Vec4f
bc
=
_state
.
specular_color
();
_state
.
set_color
(
Vec4f
(
0.0
,
0.0
,
0.0
,
0.0
));
glDrawArrays
(
GL_TRIANGLES
,
0
,
cellsBufferManager_
.
getNumOfVertices
());
_state
.
set_color
(
bc
);
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
if
(
lastFaceDrawMode_
)
{
//draw faces so the user cannot pick invisible stuff
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
facesBufferManager_
.
getBuffer
());
GLState
::
enableClientState
(
GL_VERTEX_ARRAY
);
GLState
::
vertexPointer
(
3
,
GL_FLOAT
,
facesBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
0
));
GLState
::
disableClientState
(
GL_NORMAL_ARRAY
);
GLState
::
disableClientState
(
GL_COLOR_ARRAY
);
Vec4f
bc
=
_state
.
specular_color
();
_state
.
set_color
(
Vec4f
(
0.0
,
0.0
,
0.0
,
0.0
));
glDrawArrays
(
GL_TRIANGLES
,
0
,
facesBufferManager_
.
getNumOfVertices
());
_state
.
set_color
(
bc
);
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
GLenum
oldDepthFunc
=
_state
.
depthFunc
();
GLState
::
depthRange
(
0.0
,
1.0
);
_state
.
set_depthFunc
(
GL_LEQUAL
);
switch
(
_target
)
{
case
PICK_VERTEX
:
{
if
(
lastPickTarget_
!=
PICK_VERTEX
)
vertexPickBufferManager_
.
invalidateColors
();
_state
.
pick_set_maximum
(
mesh_
.
n_vertices
());
pickVerticesCompat
(
_state
);
break
;
}
case
PICK_EDGE
:
{
_state
.
pick_set_maximum
(
mesh_
.
n_edges
());
pickEdgesCompat
(
_state
,
0
);
break
;
}
case
PICK_FACE
:
{
_state
.
pick_set_maximum
(
mesh_
.
n_faces
());
pickFacesCompat
(
_state
,
0
);
break
;
}
case
PICK_CELL
:
{
_state
.
pick_set_maximum
(
mesh_
.
n_cells
());
pickCellsCompat
(
_state
,
0
);
break
;
}
case
PICK_ANYTHING
:
{
if
(
lastPickTarget_
!=
PICK_ANYTHING
)
vertexPickBufferManager_
.
invalidateColors
();
int
nv
=
mesh_
.
n_vertices
();
int
ne
=
mesh_
.
n_edges
();
int
nf
=
mesh_
.
n_faces
();
int
nc
=
mesh_
.
n_cells
();
_state
.
pick_set_maximum
(
nv
+
ne
+
nf
+
nc
);
pickVerticesCompat
(
_state
);
pickEdgesCompat
(
_state
,
nv
);
pickFacesCompat
(
_state
,
nv
+
ne
);
pickCellsCompat
(
_state
,
nv
+
ne
+
nf
);
break
;
}
default:
break
;
}
_state
.
set_depthFunc
(
oldDepthFunc
);
lastPickTarget_
=
_target
;
// restore state
if
(
clientStateEnabledVertexArray
)
GLState
::
enableClientState
(
GL_VERTEX_ARRAY
);
else
GLState
::
disableClientState
(
GL_VERTEX_ARRAY
);
if
(
clientStateEnabledColorArray
)
GLState
::
enableClientState
(
GL_COLOR_ARRAY
);
else
GLState
::
disableClientState
(
GL_COLOR_ARRAY
);
if
(
clientStateEnabledNormalArray
)
GLState
::
enableClientState
(
GL_NORMAL_ARRAY
);
else
GLState
::
disableClientState
(
GL_NORMAL_ARRAY
);
if
(
clientStateEnabledTexCoordArray
)
GLState
::
enableClientState
(
GL_TEXTURE_COORD_ARRAY
);
else
GLState
::
disableClientState
(
GL_TEXTURE_COORD_ARRAY
);
}
//----------------------------------------------------------------------------
template
<
class
VolumeMeshT
>
void
VolumeMeshNodeT
<
VolumeMeshT
>::
pickVerticesCompat
(
GLState
&
_state
)
{
if
(
lastDrawMode_
&
drawModes_
.
vertexBasedDrawModes
)
vertexPickBufferManager_
.
enableVertexPrimitives
();
else
if
(
lastDrawMode_
&
drawModes_
.
cellBasedDrawModes
)
vertexPickBufferManager_
.
enableVertexOnCellPrimitives
();
else
vertexPickBufferManager_
.
enableVertexPrimitives
();
vertexPickBufferManager_
.
disableNormals
();
vertexPickBufferManager_
.
enablePickColors
();
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
vertexPickBufferManager_
.
getPickBuffer
(
_state
,
0
));
GLState
::
enableClientState
(
GL_VERTEX_ARRAY
);
GLState
::
vertexPointer
(
3
,
GL_FLOAT
,
vertexPickBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
0
));
GLState
::
enableClientState
(
GL_COLOR_ARRAY
);
GLState
::
colorPointer
(
4
,
GL_UNSIGNED_BYTE
,
vertexPickBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
vertexPickBufferManager_
.
getColorOffset
()));
GLState
::
shadeModel
(
GL_SMOOTH
);
GLState
::
disable
(
GL_LIGHTING
);
float
oldPointSize
=
_state
.
point_size
();
_state
.
set_point_size
(
1.5
*
_state
.
point_size
());
glDrawArrays
(
GL_POINTS
,
0
,
vertexPickBufferManager_
.
getNumOfVertices
());
_state
.
set_point_size
(
oldPointSize
);
GLState
::
disableClientState
(
GL_COLOR_ARRAY
);
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
//----------------------------------------------------------------------------
template
<
class
VolumeMeshT
>
void
VolumeMeshNodeT
<
VolumeMeshT
>::
pickEdgesCompat
(
GLState
&
_state
,
unsigned
int
_offset
)
{
if
((
lastDrawMode_
&
(
drawModes_
.
cellBasedDrawModes
|
drawModes_
.
edgesOnCells
))
&&
!
(
lastDrawMode_
&
(
drawModes_
.
edgeBasedDrawModes
&
~
drawModes_
.
edgesOnCells
)))
edgePickBufferManager_
.
enableEdgeOnCellPrimitives
();
else
edgePickBufferManager_
.
enableEdgePrimitives
();
edgePickBufferManager_
.
enablePickColors
();
edgePickBufferManager_
.
disableNormals
();
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
edgePickBufferManager_
.
getPickBuffer
(
_state
,
_offset
));
GLState
::
enableClientState
(
GL_VERTEX_ARRAY
);
GLState
::
vertexPointer
(
3
,
GL_FLOAT
,
edgePickBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
0
));
GLState
::
enableClientState
(
GL_COLOR_ARRAY
);
GLState
::
colorPointer
(
4
,
GL_UNSIGNED_BYTE
,
edgePickBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
edgePickBufferManager_
.
getColorOffset
()));
GLState
::
shadeModel
(
GL_SMOOTH
);
GLState
::
disable
(
GL_LIGHTING
);
float
oldLineWidth
=
_state
.
line_width
();
_state
.
set_line_width
(
4.0
*
_state
.
line_width
());
glDrawArrays
(
GL_LINES
,
0
,
edgePickBufferManager_
.
getNumOfVertices
());
_state
.
set_line_width
(
oldLineWidth
);
GLState
::
disableClientState
(
GL_COLOR_ARRAY
);
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
//----------------------------------------------------------------------------
template
<
class
VolumeMeshT
>
void
VolumeMeshNodeT
<
VolumeMeshT
>::
pickFacesCompat
(
GLState
&
_state
,
unsigned
int
_offset
)
{
if
(
lastDrawMode_
&
(
drawModes_
.
faceBasedDrawModes
|
drawModes_
.
halffaceBasedDrawModes
))
facePickBufferManager_
.
enableFacePrimitives
();
else
if
(
lastDrawMode_
&
drawModes_
.
cellBasedDrawModes
)
facePickBufferManager_
.
enableFaceOnCellPrimitives
();
else
facePickBufferManager_
.
enableFacePrimitives
();
facePickBufferManager_
.
disableNormals
();
facePickBufferManager_
.
enablePickColors
();
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
facePickBufferManager_
.
getPickBuffer
(
_state
,
_offset
));
GLState
::
enableClientState
(
GL_VERTEX_ARRAY
);
GLState
::
vertexPointer
(
3
,
GL_FLOAT
,
facePickBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
0
));
GLState
::
enableClientState
(
GL_COLOR_ARRAY
);
GLState
::
colorPointer
(
4
,
GL_UNSIGNED_BYTE
,
facePickBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
facePickBufferManager_
.
getColorOffset
()));
GLState
::
shadeModel
(
GL_SMOOTH
);
GLState
::
disable
(
GL_LIGHTING
);
glDrawArrays
(
GL_TRIANGLES
,
0
,
facePickBufferManager_
.
getNumOfVertices
());
GLState
::
disableClientState
(
GL_COLOR_ARRAY
);
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
//----------------------------------------------------------------------------
template
<
class
VolumeMeshT
>
void
VolumeMeshNodeT
<
VolumeMeshT
>::
pickCellsCompat
(
GLState
&
_state
,
unsigned
int
_offset
)
{
cellPickBufferManager_
.
enablePickColors
();
cellPickBufferManager_
.
disableNormals
();
cellPickBufferManager_
.
enableCellPrimitives
();
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
cellPickBufferManager_
.
getPickBuffer
(
_state
,
_offset
));
GLState
::
enableClientState
(
GL_VERTEX_ARRAY
);
GLState
::
vertexPointer
(
3
,
GL_FLOAT
,
cellPickBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
0
));
GLState
::
enableClientState
(
GL_COLOR_ARRAY
);
GLState
::
colorPointer
(
4
,
GL_UNSIGNED_BYTE
,
cellPickBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
cellPickBufferManager_
.
getColorOffset
()));
GLState
::
shadeModel
(
GL_SMOOTH
);
GLState
::
disable
(
GL_LIGHTING
);
glDrawArrays
(
GL_TRIANGLES
,
0
,
cellPickBufferManager_
.
getNumOfVertices
());
GLState
::
disableClientState
(
GL_COLOR_ARRAY
);
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
//=============================================================================
}
// namespace SceneGraph
}
// namespace ACG
//=============================================================================
ObjectTypes/VolumeMeshObject/VolumeMeshNodeT.cc
View file @
e7cc45dd
...
...
@@ -61,6 +61,8 @@
#include
<ACG/GL/RenderObject.hh>
#include
<ACG/GL/VertexDeclaration.hh>
#include
<ACG/GL/IRenderer.hh>
#include
<ACG/ShaderUtils/GLSLShader.hh>
#include
<ACG/GL/ShaderCache.hh>
#include
<OpenVolumeMesh/Mesh/HexahedralMesh.hh>
...
...
@@ -1116,135 +1118,103 @@ void VolumeMeshNodeT<VolumeMeshT>::pick(GLState& _state, PickTarget _target) {
drawModeOverride
=
true
;
}
// save state
bool
clientStateEnabledVertexArray
=
GLState
::
isClientStateEnabled
(
GL_VERTEX_ARRAY
);
bool
clientStateEnabledColorArray
=
GLState
::
isClientStateEnabled
(
GL_COLOR_ARRAY
);
bool
clientStateEnabledNormalArray
=
GLState
::
isClientStateEnabled
(
GL_NORMAL_ARRAY
);
bool
clientStateEnabledTexCoordArray
=
GLState
::
isClientStateEnabled
(
GL_TEXTURE_COORD_ARRAY
);
GLState
::
depthRange
(
0.01
,
1.0
);
if
(
lastCellDrawMode_
)
{
//draw cells so the user cannot pick invisible stuff
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
cellsBufferManager_
.
getBuffer
());
GLState
::
enableClientState
(
GL_VERTEX_ARRAY
);
GLState
::
vertexPointer
(
3
,
GL_FLOAT
,
cellsBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
0
));
GLState
::
disableClientState
(
GL_NORMAL_ARRAY
);
GLState
::
disableClientState
(
GL_COLOR_ARRAY
);
Vec4f
bc
=
_state
.
specular_color
();
_state
.
set_color
(
Vec4f
(
0.0
,
0.0
,
0.0
,
0.0
));
glDrawArrays
(
GL_TRIANGLES
,
0
,
cellsBufferManager_
.
getNumOfVertices
());
_state
.
set_color
(
bc
);
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
if
(
lastFaceDrawMode_
)
{
//draw faces so the user cannot pick invisible stuff
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
facesBufferManager_
.
getBuffer
());
GLState
::
enableClientState
(
GL_VERTEX_ARRAY
);
GLState
::
vertexPointer
(
3
,
GL_FLOAT
,
facesBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
0
));
GLState
::
disableClientState
(
GL_NORMAL_ARRAY
);
GLState
::
disableClientState
(
GL_COLOR_ARRAY
);
Vec4f
bc
=
_state
.
specular_color
();
_state
.
set_color
(
Vec4f
(
0.0
,
0.0
,
0.0
,
0.0
));
glDrawArrays
(
GL_TRIANGLES
,
0
,
facesBufferManager_
.
getNumOfVertices
());
_state
.
set_color
(
bc
);
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
GLenum
oldDepthFunc
=
_state
.
depthFunc
();
GLState
::
depthRange
(
0.0
,
1.0
);
_state
.
set_depthFunc
(
GL_LEQUAL
);
switch
(
_target
)
{
case
PICK_VERTEX
:
{
if
(
lastPickTarget_
!=
PICK_VERTEX
)
vertexPickBufferManager_
.
invalidateColors
();
_state
.
pick_set_maximum
(
mesh_
.
n_vertices
());
pickVertices
(
_state
);
break
;
}
case
PICK_EDGE
:
{
_state
.
pick_set_maximum
(
mesh_
.
n_edges
());
pickEdges
(
_state
,
0
);
break
;
}
case
PICK_FACE
:
{
_state
.
pick_set_maximum
(
mesh_
.
n_faces
());
pickFaces
(
_state
,
0
);
break
;
}
case
PICK_CELL
:
{
_state
.
pick_set_maximum
(
mesh_
.
n_cells
());
pickCells
(
_state
,
0
);
break
;
}
case
PICK_ANYTHING
:
{
if
(
lastPickTarget_
!=
PICK_ANYTHING
)
vertexPickBufferManager_
.
invalidateColors
();
int
nv
=
mesh_
.
n_vertices
();
int
ne
=
mesh_
.
n_edges
();
int
nf
=
mesh_
.
n_faces
();
int
nc
=
mesh_
.
n_cells
();
_state
.
pick_set_maximum
(
nv
+
ne
+
nf
+
nc
);
pickVertices
(
_state
);
pickEdges
(
_state
,
nv
);
pickFaces
(
_state
,
nv
+
ne
);
pickCells
(
_state
,
nv
+
ne
+
nf
);
break
;
}
default:
break
;
}
_state
.
set_depthFunc
(
oldDepthFunc
);
lastPickTarget_
=
_target
;
if
(
drawModeOverride
)
lastDrawMode_
=
DrawModes
::
NONE
;
// restore state
if
(
clientStateEnabledVertexArray
)
GLState
::
enableClientState
(
GL_VERTEX_ARRAY
);
else
GLState
::
disableClientState
(
GL_VERTEX_ARRAY
);
if
(
clientStateEnabledColorArray
)
GLState
::
enableClientState
(
GL_COLOR_ARRAY
);
else
GLState
::
disableClientState
(
GL_COLOR_ARRAY
);
if
(
clientStateEnabledNormalArray
)
GLState
::
enableClientState
(
GL_NORMAL_ARRAY
);
else
GLState
::
disableClientState
(
GL_NORMAL_ARRAY
);
if
(
clientStateEnabledTexCoordArray
)
GLState
::
enableClientState
(
GL_TEXTURE_COORD_ARRAY
);
else
GLState
::
disableClientState
(
GL_TEXTURE_COORD_ARRAY
);
if
(
_state
.
compatibilityProfile
())
pickCompat
(
_state
,
_target
);
else
{
GLState
::
depthRange
(
0.01
,
1.0
);
if
(
lastCellDrawMode_
)
{
//draw cells so the user cannot pick invisible stuff
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
cellsBufferManager_
.
getBuffer
());
GLState
::
vertexPointer
(
3
,
GL_FLOAT
,
cellsBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
0
));
Vec4f
bc
=
_state
.
specular_color
();
_state
.
set_color
(
Vec4f
(
0.0
,
0.0
,
0.0
,
0.0
));
glDrawArrays
(
GL_TRIANGLES
,
0
,
cellsBufferManager_
.
getNumOfVertices
());
_state
.
set_color
(
bc
);
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
if
(
lastFaceDrawMode_
)
{
//draw faces so the user cannot pick invisible stuff
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
facesBufferManager_
.
getBuffer
());
GLState
::
vertexPointer
(
3
,
GL_FLOAT
,
facesBufferManager_
.
getStride
(),
reinterpret_cast
<
GLvoid
*>
(
0
));
Vec4f
bc
=
_state
.
specular_color
();
_state
.
set_color
(
Vec4f
(
0.0
,
0.0
,
0.0
,
0.0
));
glDrawArrays
(
GL_TRIANGLES
,
0
,
facesBufferManager_
.
getNumOfVertices
());
_state
.
set_color
(
bc
);
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
GLenum
oldDepthFunc
=
_state
.
depthFunc
();
GLState
::
depthRange
(
0.0
,
1.0
);
_state
.
set_depthFunc
(
GL_LEQUAL
);
switch
(
_target
)
{
case
PICK_VERTEX
:
{
if
(
lastPickTarget_
!=
PICK_VERTEX
)
vertexPickBufferManager_
.
invalidateColors
();
_state
.
pick_set_maximum
(
mesh_
.
n_vertices
());
pickVertices
(
_state
);
break
;
}
case
PICK_EDGE
:
{
_state
.
pick_set_maximum
(
mesh_
.
n_edges
());
pickEdges
(
_state
,
0
);
break
;
}
case
PICK_FACE
:
{
_state
.
pick_set_maximum
(
mesh_
.
n_faces
());
pickFaces
(
_state
,
0
);
break
;