Fix wrong glBuffer usage
- Jan 12, 2022
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Martin Heistermann authored
When we use glBufferData, we need to recompute the whole buffer.
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Martin Heistermann authored
On some GL implementations (mesa software rendering, some AMD cards on Linux), picking would stop working when switching between pick targets. The previous logic only updates a buffer when deemed necessary, however in any case it is first invalidated via glBufferData. I suppose nvidia graphics, where this worked, did not clear the buffer and with some luck we got an unchanged buffer. Fix: only use glBufferData if we actually need to change the buffer.
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