adding uvs
Compare changes
+ 217
− 216
@@ -53,174 +53,185 @@
@@ -53,174 +53,185 @@
void PlaneNode::draw(ACG::GLState& _state , const ACG::SceneGraph::DrawModes::DrawMode& /*_drawMode*/)
@@ -233,87 +244,69 @@ void PlaneNode::draw(ACG::GLState& _state , const ACG::SceneGraph::DrawModes::
@@ -233,87 +244,69 @@ void PlaneNode::draw(ACG::GLState& _state , const ACG::SceneGraph::DrawModes::
addSphereAt(ACG::Vec3d _pos, ACG::IRenderer* _renderer, ACG::GLState& _state, ACG::RenderObject* _ro) {
@@ -321,79 +314,93 @@ addSphereAt(ACG::Vec3d _pos, ACG::IRenderer* _renderer, ACG::GLState& _state, A
@@ -321,79 +314,93 @@ addSphereAt(ACG::Vec3d _pos, ACG::IRenderer* _renderer, ACG::GLState& _state, A
getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::SceneGraph::DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat) {
@@ -408,20 +415,17 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S
@@ -408,20 +415,17 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S
@@ -430,7 +434,7 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S
@@ -430,7 +434,7 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S
@@ -438,26 +442,25 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S
@@ -438,26 +442,25 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S
@@ -467,31 +470,29 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S
@@ -467,31 +470,29 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S