/*===========================================================================*\ * * * OpenFlipper * * Copyright (c) 2001-2015, RWTH-Aachen University * * Department of Computer Graphics and Multimedia * * All rights reserved. * * www.openflipper.org * * * *---------------------------------------------------------------------------* * This file is part of OpenFlipper. * *---------------------------------------------------------------------------* * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions * * are met: * * * * 1. Redistributions of source code must retain the above copyright notice, * * this list of conditions and the following disclaimer. * * * * 2. Redistributions in binary form must reproduce the above copyright * * notice, this list of conditions and the following disclaimer in the * * documentation and/or other materials provided with the distribution. * * * * 3. Neither the name of the copyright holder nor the names of its * * contributors may be used to endorse or promote products derived from * * this software without specific prior written permission. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER * * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $LastChangedBy$ * * $Date$ * * * \*===========================================================================*/ //============================================================================= // // Types // //============================================================================= /** * \file PolyLineObject.hh * This File contains the PolyLine Object */ #pragma once //== INCLUDES ================================================================= #include "PolyLineCollectionTypes.hh" #include #include "PolyLineCollectionNodeT.hh" #include //== TYPEDEFS ================================================================= //== CLASS DEFINITION ========================================================= /** This class provides the functionality for all kind of polyline collections for the framework */ class OBJECTTYPEDLLEXPORT PolyLineCollectionObject : public BaseObjectData { public: typedef PolyLineCollection PolyLineCollectionType; /// constructor PolyLineCollectionObject(); /** \brief copy constructor * * Create a copy of this object */ PolyLineCollectionObject(const PolyLineCollectionObject& _object); /// destructor virtual ~PolyLineCollectionObject(); /// Reset current object, including all related nodes. virtual void cleanup(); /** return a full copy of this object ( All scenegraph nodes will be created ) * but the object will not be a part of the object tree. */ BaseObject* copy(); protected: /// Initialize current object, including all related nodes. virtual void init(PolyLineCollection* _collection = 0); //=========================================================================== /** @name Name and Path handling * @{ */ //=========================================================================== public: /// Set the name of the Object void setName( QString _name ); //=========================================================================== /** @name Content * @{ */ //=========================================================================== public: /// return a pointer to the line PolyLineCollection* collection(); /** \brief This function is called to update the object * * If the object changes, the core will call this function. Normally this will update * the corresponding scenegraph nodes or trigger other data handling which has to be done * when the object changes. * * \note Do not call this function yourself to avoid unnecessary overhead(the core will call it when it is required) */ virtual void update(UpdateType _type = UPDATE_ALL ); private: PolyLineCollection* collection_; /** @} */ //=========================================================================== /** @name Visualization * @{ */ //=========================================================================== public : /// Get the scenegraph Node ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >* collectionNode(); private : /// Scenegraph Mesh Node ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >* collectionNode_; /** @} */ //=========================================================================== /** @name Object Information * @{ */ //=========================================================================== public: /// Get all Info for the Object as a string QString getObjectinfo(); /** @} */ //=========================================================================== /** @name Picking * @{ */ //=========================================================================== public: /// detect if the node has been picked bool picked( uint _node_idx ); /// Enable or disable picking for this Object void enablePicking( bool _enable ); /// Check if picking is enabled for this Object bool pickingEnabled(); /// Refine picking on triangle meshes ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start , const ACG::Vec3d _dir, const unsigned int _targetIdx ); /** @} */ };