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QtWidgetObject.hh
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Jan Möbius authoredJan Möbius authored
QtWidgetObject.hh 7.48 KiB
/*===========================================================================*\
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* OpenFlipper *
* Copyright (c) 2001-2015, RWTH-Aachen University *
* Department of Computer Graphics and Multimedia *
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\*===========================================================================*/
//=============================================================================
//
// Types
//
//=============================================================================
/**
* \file QtWidgetObject.hh
* This File contains the QtWidget Object
*/
#ifndef QT_WIDGET_OBJECT_HH
#define QT_WIDGET_OBJECT_HH
//== INCLUDES =================================================================
#include <OpenFlipper/common/BaseObjectData.hh>
#include <OpenFlipper/common/ObjectTypeDLLDefines.hh>
#include <QWidget>
#include "QtWidgetTypes.hh"
//== TYPEDEFS =================================================================
// //== CLASS DEFINITION =========================================================
class OBJECTTYPEDLLEXPORT QtWidgetObject : public BaseObjectData {
friend class TypeQtWidgetPlugin;
public:
/// constructor
QtWidgetObject();
/** \brief copy constructor
*
* Create a copy of this object
*/
QtWidgetObject(const QtWidgetObject& _object);
/// destructor
virtual ~QtWidgetObject();
/// Reset current object, including all related nodes.
virtual void cleanup();
/** return a full copy of this object ( All scenegraph nodes will be created )
* but the object will not be a part of the object tree.
*/
BaseObject* copy();
protected:
/// Initialize current object, including all related nodes.
virtual void init(QWidget* _widget);
//===========================================================================
/** @name Name and Path handling
* @{ */
//===========================================================================
public:
/// Set the name of the Object
void setName( QString _name );
/** @} */
//===========================================================================
/** @name Contents
* @{ */
//===========================================================================
public:
QWidget* widget()const{return widgetNode_->widget();}
void setWidget(QWidget* _widget){widgetNode_->setWidget(_widget);}
/** @} */
//===========================================================================
/** @name Visualization
* @{ */
//===========================================================================
public:
/// Get the scenegraph Node
ACG::SceneGraph::QtWidgetNode* qtWidgetNode();
virtual bool hasNode(BaseNode* _node);
private:
QtWidgetNode* widgetNode_;
/** @} */
//===========================================================================
/** @name Object Information
* @{ */
//===========================================================================
public:
/// Get all Info for the Object as a string
QString getObjectinfo();
/** @} */
//===========================================================================
/** @name Picking
* @{ */
//===========================================================================
public:
/// detect if the node has been picked
bool picked( uint _node_idx );
/// Enable or disable picking for this Object
void enablePicking( bool _enable );
/// Check if picking is enabled for this Object
bool pickingEnabled();
/// send a special Mouse event to the widget
void mouseEvent(QMouseEvent* _event){widgetNode_->mouseEvent(_event);}
/** @} */
public:
/// Show Node
virtual void visible(bool _visible);
/// Show Node
virtual bool visible();
/// Show Node
virtual void show();
/// Hide Node
virtual void hide();
//===========================================================================
/** @name Update handling
*
* This is mostly private. Updates have to be triggered via
* emit updatedObject()
*
* @{ */
//===========================================================================
protected:
/** \brief This function is called to update the object
*
* If the object changes, the core will call this function. This function
* triggers an vbo update in the plane node.
*
* \note Do not call this function yourself to avoid unnecessary overhead(the core will call it when it is required)
*/
void update(UpdateType _type = UPDATE_ALL );
/** @} */
};
//=============================================================================
#endif // QT_WIDGET_OBJECT_HH defined
//=============================================================================