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OpenFlipper-Free
Type-Skeleton
Commits
7cca2abf
Commit
7cca2abf
authored
Feb 21, 2019
by
Jan Möbius
Browse files
Renamed T.cc files to T_impl.hh to get rid of IDE problems not showing them.
parent
21ae2024
Changes
24
Hide whitespace changes
Inline
Side-by-side
ObjectTypes/Skeleton/Animation/AnimationHandle.hh
View file @
7cca2abf
...
...
@@ -39,10 +39,7 @@
* *
\*===========================================================================*/
#ifndef ANIMATIONHANDLE_HH
#define ANIMATIONHANDLE_HH
#pragma once
/**
* @brief A handle used to refer to an animation or to a specific frame in an animation
...
...
@@ -81,4 +78,3 @@ private:
size_t
iFrame
;
};
#endif // ANIMATIONHANDLE_HH
ObjectTypes/Skeleton/Animation/AnimationHelper.hh
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7cca2abf
...
...
@@ -39,10 +39,8 @@
* *
\*===========================================================================*/
#pragma once
#ifndef SKELETON_ANIMATIONHELPER_HH
#define SKELETON_ANIMATIONHELPER_HH
#include
<vector>
class
AnimationHelper
...
...
@@ -92,4 +90,3 @@ class AnimationHelper
#endif
//=============================================================================
#endif //SKELETON_ANIMATIONHELPER_HH
\ No newline at end of file
ObjectTypes/Skeleton/Animation/AnimationT.hh
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7cca2abf
...
...
@@ -39,10 +39,7 @@
* *
\*===========================================================================*/
#ifndef ANIMATIONT_HH
#define ANIMATIONT_HH
#pragma once
#include
<vector>
#include
<map>
...
...
@@ -116,5 +113,3 @@ protected:
int
fps_
;
};
#endif
ObjectTypes/Skeleton/Animation/BezierInterpolationT
.cc
→
ObjectTypes/Skeleton/Animation/BezierInterpolationT
_impl.hh
View file @
7cca2abf
File moved
ObjectTypes/Skeleton/Animation/FrameAnimationT.hh
View file @
7cca2abf
...
...
@@ -39,10 +39,7 @@
* *
\*===========================================================================*/
#ifndef FRAMEANIMATIONT_HH
#define FRAMEANIMATIONT_HH
#pragma once
#include
"AnimationT.hh"
...
...
@@ -131,8 +128,7 @@ class FrameAnimationT : public AnimationT<PointT>
//=============================================================================
#if defined(INCLUDE_TEMPLATES) && !defined(FRAMEANIMATIONT_C)
#define FRAMEANIMATIONT_TEMPLATES
#include
"FrameAnimationT
.cc
"
#include
"FrameAnimationT
_impl.hh
"
#endif
//=============================================================================
#endif //FRAMEANIMATIONT_HH
ObjectTypes/Skeleton/Animation/FrameAnimationT
.cc
→
ObjectTypes/Skeleton/Animation/FrameAnimationT
_impl.hh
View file @
7cca2abf
File moved
ObjectTypes/Skeleton/Animation/InterpolationAnimationT.hh
View file @
7cca2abf
...
...
@@ -39,10 +39,7 @@
* *
\*===========================================================================*/
#ifndef INTERPOLATIONANIMATIONT_HH
#define INTERPOLATIONANIMATIONT_HH
#pragma once
#include
<vector>
#include
<map>
...
...
@@ -244,8 +241,7 @@ class InterpolationAnimationT : public AnimationT<PointT>
//=============================================================================
#if defined(INCLUDE_TEMPLATES) && !defined(INTERPOLATIONANIMATIONT_C)
#define INTERPOLATIONANIMATIONT_TEMPLATES
#include
"InterpolationAnimationT
.cc
"
#include
"InterpolationAnimationT
_impl.hh
"
#endif
//=============================================================================
#endif //INTERPOLATIONANIMATIONT_HH
ObjectTypes/Skeleton/Animation/InterpolationAnimationT
.cc
→
ObjectTypes/Skeleton/Animation/InterpolationAnimationT
_impl.hh
View file @
7cca2abf
File moved
ObjectTypes/Skeleton/Animation/InterpolationMatrixManipulatorT.hh
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7cca2abf
...
...
@@ -41,8 +41,7 @@
#ifndef INTERPOLATIONMATRIXMANIPULATORT_HH
#define INTERPOLATIONMATRIXMANIPULATORT_HH
#pragma once
#include
<ACG/Math/GLMatrixT.hh>
#include
<vector>
...
...
@@ -70,4 +69,3 @@ class InterpolationMatrixManipulatorT
private:
};
#endif //INTERPOLATIONMATRIXMANIPULATORT_HH
\ No newline at end of file
ObjectTypes/Skeleton/Animation/InterpolationT.hh
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7cca2abf
...
...
@@ -39,10 +39,7 @@
* *
\*===========================================================================*/
#ifndef SKELETON_INTERPOLATIONT_HH
#define SKELETON_INTERPOLATIONT_HH
#pragma once
#include
<utility>
#include
<vector>
...
...
@@ -103,8 +100,6 @@ class BezierInterpolationT : public InterpolationT<Scalar>
//=============================================================================
#if defined(INCLUDE_TEMPLATES) && !defined(INTERPOLATIONT_CC)
#define INTERPOLATIONT_TEMPLATES
#include
"BezierInterpolationT
.cc
"
#include
"BezierInterpolationT
_impl.hh
"
#endif
//=============================================================================
#endif //SKELETON_INTERPOLATIONT_HH
\ No newline at end of file
ObjectTypes/Skeleton/Animation/MultiInterpolationAnimationT.hh
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7cca2abf
...
...
@@ -40,9 +40,7 @@
\*===========================================================================*/
#ifndef MULTIINTERPOLATIONANIMATIONT_HH
#define MULTIINTERPOLATIONANIMATIONT_HH
#pragma once
#include
"InterpolationAnimationT.hh"
...
...
@@ -154,8 +152,7 @@ class MultiInterpolationAnimationT : public InterpolationAnimationT<PointT>
//=============================================================================
#if defined(INCLUDE_TEMPLATES) && !defined(MULTIINTERPOLATIONANIMATIONT_C)
#define MULTIINTERPOLATIONANIMATIONT_TEMPLATES
#include
"MultiInterpolationAnimationT
.cc
"
#include
"MultiInterpolationAnimationT
_impl.hh
"
#endif
//=============================================================================
#endif //MULTIINTERPOLATIONANIMATIONT_HH
ObjectTypes/Skeleton/Animation/MultiInterpolationAnimationT
.cc
→
ObjectTypes/Skeleton/Animation/MultiInterpolationAnimationT
_impl.hh
View file @
7cca2abf
File moved
ObjectTypes/Skeleton/JointT.hh
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7cca2abf
...
...
@@ -128,7 +128,7 @@ protected:
//=============================================================================
#if defined(INCLUDE_TEMPLATES) && !defined(JOINTT_C)
#define JOINTT_TEMPLATES
#include
"JointT
.cc
"
#include
"JointT
_impl.hh
"
#endif
//=============================================================================
#endif
ObjectTypes/Skeleton/JointT
.cc
→
ObjectTypes/Skeleton/JointT
_impl.hh
View file @
7cca2abf
File moved
ObjectTypes/Skeleton/PoseT.hh
View file @
7cca2abf
...
...
@@ -194,7 +194,7 @@ protected:
//=============================================================================
#if defined(INCLUDE_TEMPLATES) && !defined(POSET_C)
#define POSET_TEMPLATES
#include
"PoseT
.cc
"
#include
"PoseT
_impl.hh
"
#endif
ObjectTypes/Skeleton/PoseT
.cc
→
ObjectTypes/Skeleton/PoseT
_impl.hh
View file @
7cca2abf
File moved
ObjectTypes/Skeleton/Properties.hh
View file @
7cca2abf
...
...
@@ -46,7 +46,7 @@
* @file Properties.hh
* @brief The header for the properties, one file for all objects
*
* All methods that are declared inside of template classes go into PropertiesT
.cc
, all other methods
* All methods that are declared inside of template classes go into PropertiesT
_impl.hh
, all other methods
* (those that are declared in normal classes) go into Properties.cc. Otherwise including the .cc
* (see end of this header) results in linker problems.
*/
...
...
@@ -206,7 +206,7 @@ protected:
//=============================================================================
#if defined(INCLUDE_TEMPLATES) && !defined(PROPERTIES_C)
#define PROPERTIES_TEMPLATES
#include
"PropertiesT
.cc
"
#include
"PropertiesT
_impl.hh
"
#endif
//=============================================================================
#endif // PROPERTIES_HH defined
...
...
ObjectTypes/Skeleton/PropertiesT
.cc
→
ObjectTypes/Skeleton/PropertiesT
_impl.hh
View file @
7cca2abf
File moved
ObjectTypes/Skeleton/SkeletonNodeT.hh
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7cca2abf
...
...
@@ -192,7 +192,7 @@ private:
//=============================================================================
#if defined(INCLUDE_TEMPLATES) && !defined(ACG_SKELETONNODET_C)
#define ACG_SKELETONNODET_TEMPLATES
#include
"SkeletonNodeT
.cc
"
#include
"SkeletonNodeT
_impl.hh
"
#endif
//=============================================================================
#endif // ACG_SKELETONNODET_HH defined
...
...
ObjectTypes/Skeleton/SkeletonNodeT
.cc
→
ObjectTypes/Skeleton/SkeletonNodeT
_impl.hh
View file @
7cca2abf
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