/*===========================================================================*\ * * * OpenFlipper * * Copyright (c) 2001-2015, RWTH-Aachen University * * Department of Computer Graphics and Multimedia * * All rights reserved. * * www.openflipper.org * * * *---------------------------------------------------------------------------* * This file is part of OpenFlipper. * *---------------------------------------------------------------------------* * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions * * are met: * * * * 1. Redistributions of source code must retain the above copyright notice, * * this list of conditions and the following disclaimer. * * * * 2. Redistributions in binary form must reproduce the above copyright * * notice, this list of conditions and the following disclaimer in the * * documentation and/or other materials provided with the distribution. * * * * 3. Neither the name of the copyright holder nor the names of its * * contributors may be used to endorse or promote products derived from * * this software without specific prior written permission. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER * * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * \*===========================================================================*/ #ifndef ANIMATIONT_HH #define ANIMATIONT_HH #include #include #include "../PoseT.hh" #include "AnimationHandle.hh" /** * @brief Stores a single animation * * This class is used by a skeleton to store a single animation. An animation is an array of different Poses. * Both the reference pose and the skeleton hierarchy are not used by the animation class itself, but are * passed to the poses. */ template class AnimationT { template friend class SkeletonT; public: typedef PointT Point; typedef typename Point::value_type Scalar; typedef PoseT Pose; public: explicit AnimationT(std::string _name = "") : name_(_name), fps_(60) {} virtual AnimationT* copy() = 0; virtual ~AnimationT() {} public: /** * @name Frame access * There is one pose per frame. */ //@{ virtual Pose *pose(unsigned int _iFrame) = 0; virtual unsigned int frameCount() = 0; //@} /** * @name Synchronization * Use these methods to keep the poses in sync with the number (and indices) of the joints. */ //@{ virtual void insertJointAt(unsigned int _index) = 0; virtual void removeJointAt(unsigned int _index) = 0; //@} virtual void updateFromGlobal(unsigned int _index) = 0; virtual void clearPoseCache() {} inline std::string name() { return name_; } inline void setName(std::string _name) { name_ = _name; } inline int fps() { return fps_; } inline void setFps(int _fps) { fps_ = _fps; } protected: std::string name_; int fps_; }; #endif