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fix glsl errors

Merged Christopher Tenter requested to merge shader_errors into master
5 files
+ 7
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@@ -33,7 +33,7 @@ void main()
gl_PointSize = max(viewportScaleFov_y * ecPointsize / gl_Position.w, 1.0);
// use generated SG_OUTPUT variables to do backface culling
if (backfaceCulling && dot(SG_OUTPUT_POSVS, SG_OUTPUT_NORMALVS) > 0.0)
if (backfaceCulling && dot(SG_OUTPUT_POSVS.xyz, SG_OUTPUT_NORMALVS) > 0.0)
{
// discard vertex
gl_Position.w = 0.0;
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