Get Splat Cloud Object by Object ID
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@@ -75,16 +75,16 @@ bool getObject( int _identifier, SplatCloudObject *&_object )
@@ -75,16 +75,16 @@ bool getObject( int _identifier, SplatCloudObject *&_object )
@@ -96,15 +96,15 @@ bool getObject( int _identifier, SplatCloudObject *&_object )
@@ -96,15 +96,15 @@ bool getObject( int _identifier, SplatCloudObject *&_object )
@@ -116,15 +116,15 @@ ShaderNode* splatShaderNode( BaseObjectData *_object )
@@ -116,15 +116,15 @@ ShaderNode* splatShaderNode( BaseObjectData *_object )
@@ -136,15 +136,15 @@ SplatCloudNode* splatCloudNode( BaseObjectData *_object )
@@ -136,15 +136,15 @@ SplatCloudNode* splatCloudNode( BaseObjectData *_object )
@@ -153,13 +153,25 @@ SplatCloud* splatCloud( BaseObjectData *_object )
@@ -153,13 +153,25 @@ SplatCloud* splatCloud( BaseObjectData *_object )
@@ -171,14 +183,14 @@ SplatCloudObject* splatCloudObject( BaseObjectData *_object )
@@ -171,14 +183,14 @@ SplatCloudObject* splatCloudObject( BaseObjectData *_object )