Commit 0ee8f9f0 authored by Jan Möbius's avatar Jan Möbius
Browse files

Get rid of most doxygen warnings

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@421 fdac6126-5c0c-442c-9429-916003d36597
parent efca1701
...@@ -598,8 +598,8 @@ RECURSIVE = YES ...@@ -598,8 +598,8 @@ RECURSIVE = YES
# subdirectory from a directory tree whose root is specified with the INPUT tag. # subdirectory from a directory tree whose root is specified with the INPUT tag.
EXCLUDE = @CMAKE_CURRENT_SOURCE_DIR@/Examples \ EXCLUDE = @CMAKE_CURRENT_SOURCE_DIR@/Examples \
@CMAKE_CURRENT_SOURCE_DIR@/../Tools/Test \ @CMAKE_CURRENT_SOURCE_DIR@/../src/OpenMesh/Tools/Test \
@CMAKE_CURRENT_SOURCE_DIR@/../Apps @CMAKE_CURRENT_SOURCE_DIR@/../src/OpenMesh/Apps/Unsupported
# The EXCLUDE_SYMLINKS tag can be used select whether or not files or # The EXCLUDE_SYMLINKS tag can be used select whether or not files or
# directories that are symbolic links (a Unix filesystem feature) are excluded # directories that are symbolic links (a Unix filesystem feature) are excluded
......
...@@ -503,7 +503,7 @@ void QGLViewerWidget::keyPressEvent( QKeyEvent* _event) ...@@ -503,7 +503,7 @@ void QGLViewerWidget::keyPressEvent( QKeyEvent* _event)
void void
QGLViewerWidget::translate( const Vec3f& _trans ) QGLViewerWidget::translate( const OpenMesh::Vec3f& _trans )
{ {
// Translate the object by _trans // Translate the object by _trans
// Update modelview_matrix_ // Update modelview_matrix_
...@@ -519,7 +519,7 @@ QGLViewerWidget::translate( const Vec3f& _trans ) ...@@ -519,7 +519,7 @@ QGLViewerWidget::translate( const Vec3f& _trans )
void void
QGLViewerWidget::rotate( const Vec3f& _axis, float _angle ) QGLViewerWidget::rotate( const OpenMesh::Vec3f& _axis, float _angle )
{ {
// Rotate around center center_, axis _axis, by angle _angle // Rotate around center center_, axis _axis, by angle _angle
// Update modelview_matrix_ // Update modelview_matrix_
...@@ -551,7 +551,7 @@ QGLViewerWidget::rotate( const Vec3f& _axis, float _angle ) ...@@ -551,7 +551,7 @@ QGLViewerWidget::rotate( const Vec3f& _axis, float _angle )
bool bool
QGLViewerWidget::map_to_sphere( const QPoint& _v2D, Vec3f& _v3D ) QGLViewerWidget::map_to_sphere( const QPoint& _v2D, OpenMesh::Vec3f& _v3D )
{ {
// This is actually doing the Sphere/Hyperbolic sheet hybrid thing, // This is actually doing the Sphere/Hyperbolic sheet hybrid thing,
// based on Ken Shoemake's ArcBall in Graphics Gems IV, 1993. // based on Ken Shoemake's ArcBall in Graphics Gems IV, 1993.
...@@ -616,7 +616,7 @@ QGLViewerWidget::view_all() ...@@ -616,7 +616,7 @@ QGLViewerWidget::view_all()
void void
QGLViewerWidget::set_scene_pos( const Vec3f& _cog, float _radius ) QGLViewerWidget::set_scene_pos( const OpenMesh::Vec3f& _cog, float _radius )
{ {
center_ = _cog; center_ = _cog;
radius_ = _radius; radius_ = _radius;
......
...@@ -430,7 +430,7 @@ void QGLViewerWidget::keyPressEvent( QKeyEvent* _event) ...@@ -430,7 +430,7 @@ void QGLViewerWidget::keyPressEvent( QKeyEvent* _event)
void void
QGLViewerWidget::translate( const Vec3f& _trans ) QGLViewerWidget::translate( const OpenMesh::Vec3f& _trans )
{ {
// Translate the object by _trans // Translate the object by _trans
// Update modelview_matrix_ // Update modelview_matrix_
...@@ -446,7 +446,7 @@ QGLViewerWidget::translate( const Vec3f& _trans ) ...@@ -446,7 +446,7 @@ QGLViewerWidget::translate( const Vec3f& _trans )
void void
QGLViewerWidget::rotate( const Vec3f& _axis, float _angle ) QGLViewerWidget::rotate( const OpenMesh::Vec3f& _axis, float _angle )
{ {
// Rotate around center center_, axis _axis, by angle _angle // Rotate around center center_, axis _axis, by angle _angle
// Update modelview_matrix_ // Update modelview_matrix_
...@@ -478,7 +478,7 @@ QGLViewerWidget::rotate( const Vec3f& _axis, float _angle ) ...@@ -478,7 +478,7 @@ QGLViewerWidget::rotate( const Vec3f& _axis, float _angle )
bool bool
QGLViewerWidget::map_to_sphere( const QPoint& _v2D, Vec3f& _v3D ) QGLViewerWidget::map_to_sphere( const QPoint& _v2D, OpenMesh::Vec3f& _v3D )
{ {
if ( (_v2D.x() >= 0) && (_v2D.x() <= width()) && if ( (_v2D.x() >= 0) && (_v2D.x() <= width()) &&
(_v2D.y() >= 0) && (_v2D.y() <= height()) ) (_v2D.y() >= 0) && (_v2D.y() <= height()) )
...@@ -541,7 +541,7 @@ QGLViewerWidget::view_all() ...@@ -541,7 +541,7 @@ QGLViewerWidget::view_all()
void void
QGLViewerWidget::set_scene_pos( const Vec3f& _cog, float _radius ) QGLViewerWidget::set_scene_pos( const OpenMesh::Vec3f& _cog, float _radius )
{ {
center_ = _cog; center_ = _cog;
radius_ = _radius; radius_ = _radius;
......
...@@ -428,7 +428,7 @@ void QGLViewerWidget::keyPressEvent( QKeyEvent* _event) ...@@ -428,7 +428,7 @@ void QGLViewerWidget::keyPressEvent( QKeyEvent* _event)
void void
QGLViewerWidget::translate( const Vec3f& _trans ) QGLViewerWidget::translate( const OpenMesh::Vec3f& _trans )
{ {
// Translate the object by _trans // Translate the object by _trans
// Update modelview_matrix_ // Update modelview_matrix_
...@@ -444,7 +444,7 @@ QGLViewerWidget::translate( const Vec3f& _trans ) ...@@ -444,7 +444,7 @@ QGLViewerWidget::translate( const Vec3f& _trans )
void void
QGLViewerWidget::rotate( const Vec3f& _axis, float _angle ) QGLViewerWidget::rotate( const OpenMesh::Vec3f& _axis, float _angle )
{ {
// Rotate around center center_, axis _axis, by angle _angle // Rotate around center center_, axis _axis, by angle _angle
// Update modelview_matrix_ // Update modelview_matrix_
...@@ -476,7 +476,7 @@ QGLViewerWidget::rotate( const Vec3f& _axis, float _angle ) ...@@ -476,7 +476,7 @@ QGLViewerWidget::rotate( const Vec3f& _axis, float _angle )
bool bool
QGLViewerWidget::map_to_sphere( const QPoint& _v2D, Vec3f& _v3D ) QGLViewerWidget::map_to_sphere( const QPoint& _v2D, OpenMesh::Vec3f& _v3D )
{ {
if ( (_v2D.x() >= 0) && (_v2D.x() <= width()) && if ( (_v2D.x() >= 0) && (_v2D.x() <= width()) &&
(_v2D.y() >= 0) && (_v2D.y() <= height()) ) (_v2D.y() >= 0) && (_v2D.y() <= height()) )
...@@ -539,7 +539,7 @@ QGLViewerWidget::view_all() ...@@ -539,7 +539,7 @@ QGLViewerWidget::view_all()
void void
QGLViewerWidget::set_scene_pos( const Vec3f& _cog, float _radius ) QGLViewerWidget::set_scene_pos( const OpenMesh::Vec3f& _cog, float _radius )
{ {
center_ = _cog; center_ = _cog;
radius_ = _radius; radius_ = _radius;
......
...@@ -206,10 +206,9 @@ private: ...@@ -206,10 +206,9 @@ private:
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
/** \class PropertyT<bool> Property.hh <OpenMesh/Core/Utils/PropertyT.hh> /** Property specialization for bool type.
Property specialization for bool type. The data will be stored as The data will be stored as a bitset.
a bitset.
*/ */
template <> template <>
class PropertyT<bool> : public BaseProperty class PropertyT<bool> : public BaseProperty
...@@ -364,9 +363,7 @@ private: ...@@ -364,9 +363,7 @@ private:
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
/** \class PropertyT<std::string> Property.hh <OpenMesh/Core/Utils/PropertyT.hh> /** Property specialization for std::string type.
Property specialization for std::string type.
*/ */
template <> template <>
class PropertyT<std::string> : public BaseProperty class PropertyT<std::string> : public BaseProperty
......
...@@ -83,7 +83,9 @@ public: ...@@ -83,7 +83,9 @@ public:
// ------------------------------------------------------------- windows 32 ---- // ------------------------------------------------------------- windows 32 ----
#if defined(WIN32) && (defined(_MSC_VER) || defined(__INTEL_COMPILER)) #if defined(WIN32) && (defined(_MSC_VER) || defined(__INTEL_COMPILER))
#ifndef DOXY_IGNORE_THIS
#include <windows.h> #include <windows.h>
#endif
class TimerImplWin32 : public TimerImpl class TimerImplWin32 : public TimerImpl
{ {
...@@ -143,7 +145,9 @@ double TimerImplWin32::seconds(void) const ...@@ -143,7 +145,9 @@ double TimerImplWin32::seconds(void) const
// ------------------------------------------------------------- posix time ---- // ------------------------------------------------------------- posix time ----
#elif defined(__GNUC__) && defined(__POSIX__) #elif defined(__GNUC__) && defined(__POSIX__)
#ifndef DOXY_IGNORE_THIS
# include <time.h> # include <time.h>
#endif
template <clockid_t N> template <clockid_t N>
class TimerImplPosix : public TimerImpl class TimerImplPosix : public TimerImpl
......
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