Commit 7528d961 authored by Jan Möbius's avatar Jan Möbius
Browse files

Use kernel split function on trianlge meshes instead of polymesh split

git-svn-id: fdac6126-5c0c-442c-9429-916003d36597
parent 6bffef55
......@@ -177,11 +177,12 @@ public:
{ return PolyMesh::vertex_split(_v0, _v1, _vl, _vr); }
/// Edge split (= 2-to-4 split)
/// Do not call PolyMeshT function below as this does the wrong operation
inline void split(EdgeHandle _eh, const Point& _p)
{ PolyMesh::split(_eh, add_vertex(_p)); }
{ Kernel::split(_eh, add_vertex(_p)); }
inline void split(EdgeHandle _eh, VertexHandle _vh)
{ PolyMesh::split(_eh, _vh); }
{ Kernel::split(_eh, _vh); }
/// Face split (= 1-to-3 split, calls corresponding PolyMeshT function).
inline void split(FaceHandle _fh, const Point& _p)
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