Commit 8c61767c authored by Mike Kremer's avatar Mike Kremer
Browse files

Some spelling mistakes.

git-svn-id: fdac6126-5c0c-442c-9429-916003d36597
parent deea2782
/** \page tutorial_01 First Steps - Building a cude
/** \page tutorial_01 First Steps - Building a cube
This small example shows:
\li How to declare your type \c MyMesh,
......@@ -16,7 +16,7 @@ vertices, edges, and faces are stored internally (see also \ref
mesh_kernels_group). However, the storage must provide an array like interface.
For the tutorial we use the supplied ArrayKernel. The predefined
combinations of TriMesh/PolyMesh and the kernel are
contained in \c %OpenMesh/Core/Mesh/Types/, we use the
contained in \c %OpenMesh/src/OpenMesh/Core/Mesh, we use the
......@@ -15,7 +15,7 @@ dynamically to the mesh.
mesh entity (vertex, face, edge, halfedge, and the mesh itself). We
distinguish between custom and standard properties. A custom property
is any user-defined property and is accessed via the member function
\c property(..), a handle and an entity handle
\c property(..) via a handle and an entity handle
(e.g. VertexHandle). Whereas the standard properties are accessed via
special member functions, e.g. the vertex position is accessed with \c
point(..) and a vertex handle.
......@@ -16,7 +16,7 @@ The class SmootherT has two functors, one that computes the barycenter
for a given vertex, and a second that sets the vertex position to the
corresponding barycenter. A functor is simply a class with a function
<tt>operator()(...)</tt>. The first functor \c ComputeCOG
computes the barycenter and store it in a custom vertex property \c
computes the barycenter and stores it in a custom vertex property \c
\skipline operator
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