<li>Added clean_keep_reservation() (remove all elements from the mesh but keeps the properties. In contrast to clean() the memory used for the elements will remain allocated</li>
</ul>
<b>General</b>
<ul>
<li>Fixed bug preventing from building with 2 dimensional vectors (e.g. vec2i) </li>
<li>Heap: Minor cleanup (some consts)</li>
</ul>
<b>VectorT</b>
<ul>
<li>take VectorT argument by reference for non-member vector scalar multiplication</li>