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  • OpenMeshOpenMesh
  • OpenMeshOpenMesh
  • Issues
  • #33

Triangulation via Ear Clipping

Currently PolyConnectivity only implements a naive triangulation by creating a triangle fan. These kind of triangulations can cause bad, overlapping triangle configurations. Therefore, a triangulation method is needed that can reliably produce triangulations without overlaps, eg. via ear clipping.

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