#ifndef INCLUDE_UNITTESTS_TRIMESH_COLLAPSE_HH #define INCLUDE_UNITTESTS_TRIMESH_COLLAPSE_HH #include #include #include class OpenMeshCollapse : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* * Collapsing a tetrahedron */ TEST_F(OpenMeshCollapse, CollapseTetrahedron) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[4]; vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0)); // Add four faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); mesh_.add_face(face_vhandles); mesh_.request_vertex_status(); mesh_.request_edge_status(); mesh_.request_face_status(); Mesh::HalfedgeHandle v0v1 = mesh_.halfedge_handle(0); Mesh::HalfedgeHandle v1v0 = mesh_.opposite_halfedge_handle(v0v1); Mesh::HalfedgeHandle v1vL = mesh_.next_halfedge_handle(v0v1); Mesh::HalfedgeHandle vLv1 = mesh_.opposite_halfedge_handle(v1vL); Mesh::HalfedgeHandle vLv0 = mesh_.next_halfedge_handle(v1vL); Mesh::HalfedgeHandle v0vL = mesh_.opposite_halfedge_handle(vLv0); Mesh::HalfedgeHandle vLvR = mesh_.next_halfedge_handle(v0vL); Mesh::HalfedgeHandle vRvL = mesh_.opposite_halfedge_handle(vLvR); Mesh::HalfedgeHandle v0vR = mesh_.next_halfedge_handle(v1v0); Mesh::HalfedgeHandle vRv0 = mesh_.opposite_halfedge_handle(v0vR); Mesh::HalfedgeHandle vRv1 = mesh_.next_halfedge_handle(v0vR); Mesh::HalfedgeHandle v1vR = mesh_.opposite_halfedge_handle(vRv1); Mesh::VertexHandle v0 = mesh_.from_vertex_handle(v0v1); Mesh::VertexHandle v1 = mesh_.to_vertex_handle(v0v1); Mesh::VertexHandle vL = mesh_.to_vertex_handle(mesh_.next_halfedge_handle(v0v1)); Mesh::VertexHandle vR = mesh_.to_vertex_handle(mesh_.next_halfedge_handle(v1v0)); // =================================================================== // Check preconditions // =================================================================== EXPECT_TRUE( mesh_.is_collapse_ok(v0v1) ) << "Collapse not ok for halfedge 0"; EXPECT_TRUE( mesh_.is_collapse_ok(v1v0) ) << "Collapse not ok for opposite of halfedge 0"; // Test the Vertex indices EXPECT_EQ(0, v0.idx() ) << "Index wrong for from vertex of collapse halfedge"; EXPECT_EQ(1, v1.idx() ) << "Index wrong for to vertex of collapse halfedge"; EXPECT_EQ(2, vL.idx() ) << "Index wrong for left vertex of collapse halfedge"; EXPECT_EQ(3, vR.idx() ) << "Index wrong for right vertex of collapse halfedge"; // Check the halfedges EXPECT_EQ(0, v0v1.idx() ) << "Index wrong for collapse halfedge"; EXPECT_EQ(1, v1v0.idx() ) << "Index wrong for opposite collapse halfedge"; EXPECT_EQ(2 , v1vL.idx() ) << "Index wrong for v1vL halfedge"; EXPECT_EQ(3 , vLv1.idx() ) << "Index wrong for vLv1 halfedge"; EXPECT_EQ(4 , vLv0.idx() ) << "Index wrong for vLv0 halfedge"; EXPECT_EQ(5 , v0vL.idx() ) << "Index wrong for v0vL halfedge"; EXPECT_EQ(6 , vLvR.idx() ) << "Index wrong for vLvR halfedge"; EXPECT_EQ(7 , vRvL.idx() ) << "Index wrong for vRvL halfedge"; EXPECT_EQ(8 , vRv0.idx() ) << "Index wrong for vRv0 halfedge"; EXPECT_EQ(9 , v0vR.idx() ) << "Index wrong for v0vR halfedge"; EXPECT_EQ(10 , v1vR.idx() ) << "Index wrong for v1vR halfedge"; EXPECT_EQ(11 , vRv1.idx() ) << "Index wrong for vRv1 halfedge"; // =================================================================== // Execute collapse // =================================================================== mesh_.collapse(v0v1); // =================================================================== // Check configuration afterwards // =================================================================== /** Now the configuration should look like this: * The numbers at the side denote the halfedges * 1 * / \ * / \ * // \\ * 3/2 11\10 * // \\ * / 6--> \ * 2 ----------- 3 * <--7 * */ EXPECT_EQ(4 , mesh_.n_faces() ) << "Wrong number of faces (garbage collection not executed!)"; // Check if the right vertices got deleted EXPECT_TRUE( mesh_.status(mesh_.face_handle(0)).deleted() ) << "Face 0 not deleted"; EXPECT_FALSE( mesh_.status(mesh_.face_handle(1)).deleted() ) << "Face 1 deleted"; EXPECT_FALSE( mesh_.status(mesh_.face_handle(2)).deleted() ) << "Face 2 deleted"; EXPECT_TRUE( mesh_.status(mesh_.face_handle(3)).deleted() ) << "Face 3 not deleted"; // Check the vertices of the two remaining faces Mesh::FaceHandle fh_1 = mesh_.face_handle(1); Mesh::FaceHandle fh_2 = mesh_.face_handle(2); Mesh::FaceVertexIter fv_it = mesh_.fv_begin(fh_1); EXPECT_EQ(1 , fv_it.handle().idx() ) << "Index wrong for Vertex 1 of face 1"; ++fv_it; EXPECT_EQ(2 , fv_it.handle().idx() ) << "Index wrong for Vertex 2 of face 1"; ++fv_it; EXPECT_EQ(3 , fv_it.handle().idx() ) << "Index wrong for Vertex 3 of face 1"; fv_it = mesh_.fv_begin(fh_2); EXPECT_EQ(2 , fv_it.handle().idx() ) << "Index wrong for Vertex 1 of face 2"; ++fv_it; EXPECT_EQ(1 , fv_it.handle().idx() ) << "Index wrong for Vertex 2 of face 2"; ++fv_it; EXPECT_EQ(3 , fv_it.handle().idx() ) << "Index wrong for Vertex 3 of face 2"; // Get the first halfedge of face 1 Mesh::HalfedgeHandle fh_1_he = mesh_.halfedge_handle(fh_1); EXPECT_EQ(11 , fh_1_he.idx() ) << "Index wrong for first halfedge of face 1"; EXPECT_EQ(1 , mesh_.to_vertex_handle(fh_1_he).idx() ) << "First halfedge inside face 1 pointing to wrong vertex"; Mesh::HalfedgeHandle next = mesh_.next_halfedge_handle(fh_1_he); EXPECT_EQ(2 , next.idx() ) << "Index wrong for second halfedge inside face 1 "; EXPECT_EQ(2 , mesh_.to_vertex_handle(next).idx() ) << "second halfedge inside face 1 pointing to wrong vertex "; next = mesh_.next_halfedge_handle(next); EXPECT_EQ(6 , next.idx() ) << "Index wrong for third halfedge inside face 1 "; EXPECT_EQ(3 , mesh_.to_vertex_handle(next).idx() ) << "Third halfedge inside face 1 pointing to wrong vertex "; // Get the first halfedge of face 2 Mesh::HalfedgeHandle fh_2_he = mesh_.halfedge_handle(fh_2); EXPECT_EQ(7 , fh_2_he.idx() ) << "Index wrong for first halfedge of face 2"; EXPECT_EQ(2 , mesh_.to_vertex_handle(fh_2_he).idx() ) << "First halfedge inside face 2 pointing to wrong vertex"; next = mesh_.next_halfedge_handle(fh_2_he); EXPECT_EQ(3 , next.idx() ) << "Index wrong for second halfedge inside face 2"; EXPECT_EQ(1 , mesh_.to_vertex_handle(next).idx() ) << "second halfedge inside face 2 pointing to wrong vertex "; next = mesh_.next_halfedge_handle(next); EXPECT_EQ(10 , next.idx() ) << "Index wrong for third halfedge inside face 2"; EXPECT_EQ(3 , mesh_.to_vertex_handle(next).idx() ) << "Third halfedge inside face 2 pointing to wrong vertex "; // Vertex 1 outgoing Mesh::VertexOHalfedgeIter voh_it = mesh_.voh_begin(mesh_.vertex_handle(1)); EXPECT_EQ(10 , voh_it.handle().idx() ) << "Index wrong for first outgoing halfedge of vertex 1"; ++voh_it; EXPECT_EQ(2 , voh_it.handle().idx() ) << "Index wrong for second outgoing halfedge of vertex 1"; ++voh_it; EXPECT_EQ(10 , voh_it.handle().idx() ) << "Index wrong for third(one lap) outgoing halfedge of vertex 1"; // Vertex 2 outgoing voh_it = mesh_.voh_begin(mesh_.vertex_handle(2)); EXPECT_EQ(3 , voh_it.handle().idx() ) << "Index wrong for first outgoing halfedge of vertex 2"; ++voh_it; EXPECT_EQ(6 , voh_it.handle().idx() ) << "Index wrong for second outgoing halfedge of vertex 2"; ++voh_it; EXPECT_EQ(3 , voh_it.handle().idx() ) << "Index wrong for third(one lap) outgoing halfedge of vertex 2"; // Vertex 3 outgoing voh_it = mesh_.voh_begin(mesh_.vertex_handle(3)); EXPECT_EQ(11 , voh_it.handle().idx() ) << "Index wrong for first outgoing halfedge of vertex 3"; ++voh_it; EXPECT_EQ(7 , voh_it.handle().idx() ) << "Index wrong for second outgoing halfedge of vertex 3"; ++voh_it; EXPECT_EQ(11 , voh_it.handle().idx() ) << "Index wrong for third(one lap) outgoing halfedge of vertex 3"; // =================================================================== // Cleanup // =================================================================== mesh_.garbage_collection(); // =================================================================== // Check configuration afterwards // =================================================================== /** Now the configuration should look like this: * The numbers at the side denote the halfedges * 0 * / \ * / \ * // \\ * 4/5 0\1 * // \\ * / 3--> \ * 2 ----------- 1 * <--2 * */ EXPECT_EQ(2 , mesh_.n_faces() ) << "Wrong number of faces (garbage collection executed!)"; // Check the vertices of the two remaining faces Mesh::FaceHandle fh_0 = mesh_.face_handle(0); fh_1 = mesh_.face_handle(1); fv_it = mesh_.fv_begin(fh_0); EXPECT_EQ(2 , fv_it.handle().idx() ) << "Index wrong for Vertex 1 of face 0 after garbage collection"; ++fv_it; EXPECT_EQ(1 , fv_it.handle().idx() ) << "Index wrong for Vertex 2 of face 0 after garbage collection"; ++fv_it; EXPECT_EQ(0 , fv_it.handle().idx() ) << "Index wrong for Vertex 3 of face 0 after garbage collection"; fv_it = mesh_.fv_begin(fh_1); EXPECT_EQ(1 , fv_it.handle().idx() ) << "Index wrong for Vertex 1 of face 1 after garbage collection"; ++fv_it; EXPECT_EQ(2 , fv_it.handle().idx() ) << "Index wrong for Vertex 2 of face 1 after garbage collection"; ++fv_it; EXPECT_EQ(0 , fv_it.handle().idx() ) << "Index wrong for Vertex 3 of face 1 after garbage collection"; // Get the first halfedge of face 1 Mesh::HalfedgeHandle fh_0_he = mesh_.halfedge_handle(fh_0); EXPECT_EQ(5 , fh_0_he.idx() ) << "Index wrong for first halfedge of face 0"; EXPECT_EQ(2 , mesh_.to_vertex_handle(fh_0_he).idx() ) << "First halfedge inside face 0 pointing to wrong vertex"; next = mesh_.next_halfedge_handle(fh_0_he); EXPECT_EQ(3 , next.idx() ) << "Index wrong for second halfedge inside face 0 "; EXPECT_EQ(1 , mesh_.to_vertex_handle(next).idx() ) << "second halfedge inside face 0 pointing to wrong vertex "; next = mesh_.next_halfedge_handle(next); EXPECT_EQ(0 , next.idx() ) << "Index wrong for third halfedge inside face 0 "; EXPECT_EQ(0 , mesh_.to_vertex_handle(next).idx() ) << "Third halfedge inside face 0 pointing to wrong vertex "; // Get the first halfedge of face 1 fh_1_he = mesh_.halfedge_handle(fh_1); EXPECT_EQ(1 , fh_1_he.idx() ) << "Index wrong for first halfedge of face 1"; EXPECT_EQ(1 , mesh_.to_vertex_handle(fh_1_he).idx() ) << "First halfedge inside face 1 pointing to wrong vertex"; next = mesh_.next_halfedge_handle(fh_1_he); EXPECT_EQ(2 , next.idx() ) << "Index wrong for second halfedge inside face 1 "; EXPECT_EQ(2 , mesh_.to_vertex_handle(next).idx() ) << "second halfedge inside face 1 pointing to wrong vertex "; next = mesh_.next_halfedge_handle(next); EXPECT_EQ(4 , next.idx() ) << "Index wrong for third halfedge inside face 1 "; EXPECT_EQ(0 , mesh_.to_vertex_handle(next).idx() ) << "Third halfedge inside face 1 pointing to wrong vertex "; // Vertex 0 outgoing voh_it = mesh_.voh_begin(mesh_.vertex_handle(0)); EXPECT_EQ(1 , voh_it.handle().idx() ) << "Index wrong for first outgoing halfedge of vertex 0"; ++voh_it; EXPECT_EQ(5 , voh_it.handle().idx() ) << "Index wrong for second outgoing halfedge of vertex 0"; ++voh_it; EXPECT_EQ(1 , voh_it.handle().idx() ) << "Index wrong for third(one lap) outgoing halfedge of vertex 0"; // Vertex 1 outgoing voh_it = mesh_.voh_begin(mesh_.vertex_handle(1)); EXPECT_EQ(0 , voh_it.handle().idx() ) << "Index wrong for first outgoing halfedge of vertex 1"; ++voh_it; EXPECT_EQ(2 , voh_it.handle().idx() ) << "Index wrong for second outgoing halfedge of vertex 1"; ++voh_it; EXPECT_EQ(0 , voh_it.handle().idx() ) << "Index wrong for third(one lap) outgoing halfedge of vertex 1"; // Vertex 2 outgoing voh_it = mesh_.voh_begin(mesh_.vertex_handle(2)); EXPECT_EQ(3 , voh_it.handle().idx() ) << "Index wrong for first outgoing halfedge of vertex 2"; ++voh_it; EXPECT_EQ(4 , voh_it.handle().idx() ) << "Index wrong for second outgoing halfedge of vertex 2"; ++voh_it; EXPECT_EQ(3 , voh_it.handle().idx() ) << "Index wrong for third(one lap) outgoing halfedge of vertex 2"; EXPECT_FALSE( mesh_.is_collapse_ok(mesh_.halfedge_handle(0)) ) << "Collapse should be not ok for halfedge 0"; EXPECT_FALSE( mesh_.is_collapse_ok(mesh_.halfedge_handle(1)) ) << "Collapse should be not ok for halfedge 1"; EXPECT_FALSE( mesh_.is_collapse_ok(mesh_.halfedge_handle(2)) ) << "Collapse should be not ok for halfedge 2"; EXPECT_FALSE( mesh_.is_collapse_ok(mesh_.halfedge_handle(3)) ) << "Collapse should be not ok for halfedge 3"; EXPECT_FALSE( mesh_.is_collapse_ok(mesh_.halfedge_handle(4)) ) << "Collapse should be not ok for halfedge 4"; EXPECT_FALSE( mesh_.is_collapse_ok(mesh_.halfedge_handle(5)) ) << "Collapse should be not ok for halfedge 5"; } /* * Collapsing a tetrahedron */ TEST_F(OpenMeshCollapse, CollapseComplex) { mesh_.clear(); // Add some vertices Mesh::VertexHandle vhandle[5]; // Setup a pyramid vhandle[0] = mesh_.add_vertex(Mesh::Point(0 , 0, 0)); vhandle[1] = mesh_.add_vertex(Mesh::Point(1 , 0, 0)); vhandle[2] = mesh_.add_vertex(Mesh::Point(0 ,-1, 0)); vhandle[3] = mesh_.add_vertex(Mesh::Point(0 , 1, 0)); vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, 0, 0)); // Add six faces std::vector face_vhandles; face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[2]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[0]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[0]); mesh_.add_face(face_vhandles); face_vhandles.clear(); face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles); mesh_.request_vertex_status(); mesh_.request_edge_status(); mesh_.request_face_status(); // ============================================= // Collapse halfedge from 0 to 4 // ============================================= Mesh::HalfedgeHandle heh_collapse1 = mesh_.halfedge_handle(0); EXPECT_EQ(4, mesh_.to_vertex_handle(heh_collapse1).idx() ) << "To vertex of collapse halfedge 1 is wrong"; EXPECT_EQ(0, mesh_.from_vertex_handle(heh_collapse1).idx() ) << "from vertex of collapse halfedge 1 is wrong"; EXPECT_TRUE( mesh_.is_collapse_ok(heh_collapse1) ) << "Collapse not ok for collapse first halfedge (0)"; mesh_.collapse(heh_collapse1); Mesh::HalfedgeHandle heh_collapse2 = mesh_.halfedge_handle(2); EXPECT_EQ(2, mesh_.to_vertex_handle(heh_collapse2).idx() ) << "To vertex of collapse halfedge 2 is wrong"; EXPECT_EQ(4, mesh_.from_vertex_handle(heh_collapse2).idx() ) << "from vertex of collapse halfedge 2 is wrong"; EXPECT_TRUE( mesh_.is_collapse_ok(heh_collapse2) ) << "Collapse not ok for collapse second halfedge (2)"; mesh_.collapse(heh_collapse2); Mesh::HalfedgeHandle heh_collapse3 = mesh_.halfedge_handle(6); EXPECT_EQ(2, mesh_.to_vertex_handle(heh_collapse3).idx() ) << "To vertex of collapse halfedge 3 is wrong"; EXPECT_EQ(3, mesh_.from_vertex_handle(heh_collapse3).idx() ) << "from vertex of collapse halfedge 3 is wrong"; EXPECT_FALSE( mesh_.is_collapse_ok(heh_collapse3) ) << "Collapse not ok for collapse third halfedge (6)"; } #endif // INCLUDE GUARD