/*===========================================================================*\
* *
* OpenMesh *
* Copyright (C) 2001-2010 by Computer Graphics Group, RWTH Aachen *
* www.openmesh.org *
* *
*---------------------------------------------------------------------------*
* This file is part of OpenMesh. *
* *
* OpenMesh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenMesh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenMesh. If not, *
* see . *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $Date$ *
* *
\*===========================================================================*/
//=============================================================================
//
// Implements an importer module for arbitrary OpenMesh meshes
//
//=============================================================================
#ifndef __IMPORTERT_HH__
#define __IMPORTERT_HH__
//=== INCLUDES ================================================================
#include
#include
#include
#include
#include
//== NAMESPACES ===============================================================
namespace OpenMesh {
namespace IO {
//=== IMPLEMENTATION ==========================================================
/**
* This class template provides an importer module for OpenMesh meshes.
*/
template
class ImporterT : public BaseImporter
{
public:
typedef typename Mesh::Point Point;
typedef typename Mesh::Normal Normal;
typedef typename Mesh::Color Color;
typedef typename Mesh::TexCoord2D TexCoord2D;
typedef std::vector VHandles;
ImporterT(Mesh& _mesh) : mesh_(_mesh) {}
virtual VertexHandle add_vertex(const Vec3f& _point)
{
return mesh_.add_vertex(vector_cast(_point));
}
virtual FaceHandle add_face(const VHandles& _indices)
{
FaceHandle fh;
if (_indices.size() > 2)
{
VHandles::const_iterator it, it2, end(_indices.end());
// test for valid vertex indices
for (it=_indices.begin(); it!=end; ++it)
if (! mesh_.is_valid_handle(*it))
{
omerr() << "ImporterT: Face contains invalid vertex index\n";
return fh;
}
// don't allow double vertices
for (it=_indices.begin(); it!=end; ++it)
for (it2=it+1; it2!=end; ++it2)
if (*it == *it2)
{
omerr() << "ImporterT: Face has equal vertices\n";
failed_faces_.push_back(_indices);
return fh;
}
// try to add face
fh = mesh_.add_face(_indices);
if (!fh.is_valid())
{
failed_faces_.push_back(_indices);
return fh;
}
}
return fh;
}
// vertex attributes
virtual void set_normal(VertexHandle _vh, const Vec3f& _normal)
{
if (mesh_.has_vertex_normals())
mesh_.set_normal(_vh, vector_cast(_normal));
}
virtual void set_color(VertexHandle _vh, const Vec4uc& _color)
{
if (mesh_.has_vertex_colors())
mesh_.set_color(_vh, color_cast(_color));
}
virtual void set_color(VertexHandle _vh, const Vec3uc& _color)
{
if (mesh_.has_vertex_colors())
mesh_.set_color(_vh, color_cast(_color));
}
virtual void set_texcoord(VertexHandle _vh, const Vec2f& _texcoord)
{
if (mesh_.has_vertex_texcoords2D())
mesh_.set_texcoord2D(_vh, vector_cast(_texcoord));
}
virtual void set_texcoord(HalfedgeHandle _heh, const Vec2f& _texcoord)
{
if (mesh_.has_halfedge_texcoords2D())
mesh_.set_texcoord2D(_heh, vector_cast(_texcoord));
}
// edge attributes
virtual void set_color(EdgeHandle _eh, const Vec4uc& _color)
{
if (mesh_.has_edge_colors())
mesh_.set_color(_eh, color_cast(_color));
}
virtual void set_color(EdgeHandle _eh, const Vec3uc& _color)
{
if (mesh_.has_edge_colors())
mesh_.set_color(_eh, color_cast(_color));
}
// face attributes
virtual void set_normal(FaceHandle _fh, const Vec3f& _normal)
{
if (mesh_.has_face_normals())
mesh_.set_normal(_fh, vector_cast(_normal));
}
virtual void set_color(FaceHandle _fh, const Vec3uc& _color)
{
if (mesh_.has_face_colors())
mesh_.set_color(_fh, color_cast(_color));
}
virtual void set_color(FaceHandle _fh, const Vec4uc& _color)
{
if (mesh_.has_face_colors())
mesh_.set_color(_fh, color_cast(_color));
}
virtual void add_face_texcoords( FaceHandle _fh, VertexHandle _vh, const std::vector& _face_texcoords)
{
// get first halfedge handle
HalfedgeHandle cur_heh = mesh_.halfedge_handle(_fh);
HalfedgeHandle end_heh = mesh_.prev_halfedge_handle(cur_heh);
// find start heh
while( mesh_.to_vertex_handle(cur_heh) != _vh && cur_heh != end_heh )
cur_heh = mesh_.next_halfedge_handle( cur_heh);
for(unsigned int i=0; i<_face_texcoords.size(); ++i)
{
set_texcoord( cur_heh, _face_texcoords[i]);
cur_heh = mesh_.next_halfedge_handle( cur_heh);
}
}
virtual void set_face_texindex( FaceHandle _fh, int _texId ) {
if ( mesh_.has_face_texture_index() ) {
mesh_.set_texture_index(_fh , _texId);
}
}
virtual void add_texture_information( int _id , std::string _name ) {
OpenMesh::MPropHandleT< std::map< int, std::string > > property;
if ( !mesh_.get_property_handle(property,"TextureMapping") ) {
mesh_.add_property(property,"TextureMapping");
}
if ( mesh_.property(property).find( _id ) == mesh_.property(property).end() )
mesh_.property(property)[_id] = _name;
}
// low-level access to mesh
virtual BaseKernel* kernel() { return &mesh_; }
bool is_triangle_mesh() const
{ return Mesh::is_triangles(); }
void reserve(unsigned int nV, unsigned int nE, unsigned int nF)
{
mesh_.reserve(nV, nE, nF);
}
// query number of faces, vertices, normals, texcoords
size_t n_vertices() const { return mesh_.n_vertices(); }
size_t n_faces() const { return mesh_.n_faces(); }
size_t n_edges() const { return mesh_.n_edges(); }
void prepare() { failed_faces_.clear(); }
void finish()
{
if (!failed_faces_.empty())
{
omerr() << failed_faces_.size()
<< " faces failed, adding them as isolated faces\n";
for (unsigned int i=0; i failed_faces_;
};
//=============================================================================
} // namespace IO
} // namespace OpenMesh
//=============================================================================
#endif
//=============================================================================