//----------------------------------------------------------------------------- /** \page naming_conventions Naming Conventions The following naming conventions are used for the %OpenMesh code: Files: \li \c MyClass.cc for C++-Implementation of class \c MyClass \li \c MyClass.hh for C++-Header of class \c MyClass Classes: \li Class names start with a capital letter: \c MyClass \li Class templates end with \c T: \c MyClassTemplateT Variables: \li One leading underscore for parameters in function-calls: \c _var \li One trailing underscore for member-variables: \c var_ \li Two trailing underscores for static member-variables: \c var__ Functions: \li Words are separated by underscores: \c my_function() Accessing members: \li To get the member \c xxx_ use const& xxx() const \li To set the member \c xxx_ use void set_xxx(arg) **/ //----------------------------------------------------------------------------- /** \page compiling Compiling OpenMesh \section compilers Tested compilers %OpenMesh has been successfully tested for the following operating systems / compilers. This is only a list of tested compilers. More might be supported but are not tested.
Linux gcc 4.6.x
gcc 4.7.x
gcc 4.8.x
gcc 4.9.x
clang 3.3
clang 3.4
Windows Microsoft Visual Studio 2008
Microsoft Visual Studio 2010
Microsoft Visual Studio 2012
Microsoft Visual Studio 2013
Tested MacOS X Compilers XCode 4.3
XCode 4.4
XCode 4.5
XCode 5.1.1
Apple LLVM version 5.1 (clang-503.0.40) (based on LLVM 3.4svn)
\section req_libs Required libraries (Only for included Apps) Install the following external libraries / frameworks if you want to use the included Applications:

Qt4/Qt5http://qt-project.org/downloads

\section build_systems Chosing build system %OpenMesh can be built using the cmake build system.

\section sec_compiling_unix Unix \subsection linux_using_cmake Compiling OpenMesh using CMake In order to compile %OpenMesh, create a directory named e.g. "build" in OpenMesh's root directory. Change to the newly created directory and type

cmake ..            ## Generates the appropriate Makefiles
make                ## Builds the project

You can choose the build type by using cmake with the flag
-DCMAKE_BUILD_TYPE=(Debug|Release)
The default is: Debug
Other flags are:
-DBUILD_APPS=OFF to disable build of applications and
-DCMAKE_INSTALL_PREFIX=<path> to specify the install path.
When calling make install cmake will install %OpenMesh into this directory using the subdirectories lib/include/bin. CMake builds both shared and static under Linux. Everything will then be build in the Build subdirectory containing the libraries in lib and the binaries in bin. There are some additional targets:
doc: Builds the Documentation
doc-install: Builds the Documentation and installs it


\section sec_compiling_windows Windows \subsection windows_using_cmake Compiling OpenMesh using CMake If you want to use cmake to build your Visual Studio 2008 solution file,
download and install CMake from www.cmake.org.
(Note: This is not mandatory since there are already VS2008 solution files included in %OpenMesh).

Note: Set the CMAKE_BUILD_TYPE variable to "Release" if you want %OpenMesh to be built as release. In Visual Studio choose "Release" in the appropriate select box and build the solution afterwards.

\section sec_compiling_macosx MacOS X Download and install required libraries as stated above. You can download %OpenMesh's sources from www.openmesh.org or check out the latest repository via SVN:
svn co http://www.openmesh.org/svnrepo/OpenMesh/trunk %OpenMesh.

\subsection mac_using_cmake Compiling OpenMesh using CMake We recommend you to use CMake >= 2.8 as build system. This can also easily be installed via MacPorts as well as the Qt >= 4.7 library which is used for some example applications in %OpenMesh.
Once installed, change to %OpenMesh's root directory and create a directory named e.g. "buildDebug" (assuming you want to build with debug symbols).
Then type in the following command to initially set up the build environment:

cmake ..            ## Generates the appropriate Makefiles

Note: If the build directory is not a subdirectory of %OpenMesh's root folder, replace ".." with %OpenMesh's absolute (or relative) path. In order to manually set specific build variables, just type:

ccmake .            ## Configure build environment

This opens the CMake configure tool. Change the CMAKE_BUILD_TYPE variable to "Release" in order to prepare build for release configuration. Now, when everything is set up, just type:

make                ## Build %OpenMesh

And optionally:

make doc            ## Build %OpenMesh's documentation

The mac application bundle will be found under "Build" in the recently created build folder. It automatically contains all needed shared objects (libs, fonts, textures, etc.). CMake builds both shared and static under MacOS X. **/ //-----------------------------------------------------------------------------