/*===========================================================================*\ * * * OpenMesh * * Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen * * www.openmesh.org * * * *---------------------------------------------------------------------------* * This file is part of OpenMesh. * * * * OpenMesh is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version with the * * following exceptions: * * * * If other files instantiate templates or use macros * * or inline functions from this file, or you compile this file and * * link it with other files to produce an executable, this file does * * not by itself cause the resulting executable to be covered by the * * GNU Lesser General Public License. This exception does not however * * invalidate any other reasons why the executable file might be * * covered by the GNU Lesser General Public License. * * * * OpenMesh is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU LesserGeneral Public * * License along with OpenMesh. If not, * * see . * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $Date$ * * * \*===========================================================================*/ //============================================================================= // // Helper Functions for binary reading / writing // //============================================================================= //== INCLUDES ================================================================= #include #include #include //== NAMESPACES =============================================================== namespace OpenMesh { namespace IO { namespace OMFormat { //== IMPLEMENTATION =========================================================== Chunk::Integer_Size needed_bits( size_t s ) { if (s <= 0x000100) return Chunk::Integer_8; if (s <= 0x010000) return Chunk::Integer_16; #if 0 // !Not tested yet! This most probably won't work! // NEED a 64bit system! if ( (sizeof( size_t ) == 8) && (s >= 0x100000000) ) return Chunk::Integer_64; #endif return Chunk::Integer_32; } //----------------------------------------------------------------------------- uint16& operator << (uint16& val, const Chunk::Header& hdr) { val = 0; val |= hdr.name_ << OMFormat::Chunk::OFF_NAME; val |= hdr.entity_ << OMFormat::Chunk::OFF_ENTITY; val |= hdr.type_ << OMFormat::Chunk::OFF_TYPE; val |= hdr.signed_ << OMFormat::Chunk::OFF_SIGNED; val |= hdr.float_ << OMFormat::Chunk::OFF_FLOAT; val |= hdr.dim_ << OMFormat::Chunk::OFF_DIM; val |= hdr.bits_ << OMFormat::Chunk::OFF_BITS; return val; } //----------------------------------------------------------------------------- Chunk::Header& operator << (Chunk::Header& hdr, const uint16 val) { hdr.reserved_ = 0; hdr.name_ = val >> OMFormat::Chunk::OFF_NAME; hdr.entity_ = val >> OMFormat::Chunk::OFF_ENTITY; hdr.type_ = val >> OMFormat::Chunk::OFF_TYPE; hdr.signed_ = val >> OMFormat::Chunk::OFF_SIGNED; hdr.float_ = val >> OMFormat::Chunk::OFF_FLOAT; hdr.dim_ = val >> OMFormat::Chunk::OFF_DIM; hdr.bits_ = val >> OMFormat::Chunk::OFF_BITS; return hdr; } //----------------------------------------------------------------------------- const char *as_string(Chunk::Entity e) { switch(e) { case Chunk::Entity_Vertex: return "Vertex"; case Chunk::Entity_Mesh: return "Mesh"; case Chunk::Entity_Edge: return "Edge"; case Chunk::Entity_Halfedge: return "Halfedge"; case Chunk::Entity_Face: return "Face"; default: std::clog << "as_string(Chunk::Entity): Invalid value!"; } return NULL; } //----------------------------------------------------------------------------- const char *as_string(Chunk::Type t) { switch(t) { case Chunk::Type_Pos: return "Pos"; case Chunk::Type_Normal: return "Normal"; case Chunk::Type_Texcoord: return "Texcoord"; case Chunk::Type_Status: return "Status"; case Chunk::Type_Color: return "Color"; case Chunk::Type_Custom: return "Custom"; case Chunk::Type_Topology: return "Topology"; } return NULL; } //----------------------------------------------------------------------------- const char *as_string(Chunk::Dim d) { switch(d) { case Chunk::Dim_1D: return "1D"; case Chunk::Dim_2D: return "2D"; case Chunk::Dim_3D: return "3D"; case Chunk::Dim_4D: return "4D"; case Chunk::Dim_5D: return "5D"; case Chunk::Dim_6D: return "6D"; case Chunk::Dim_7D: return "7D"; case Chunk::Dim_8D: return "8D"; } return NULL; } //----------------------------------------------------------------------------- const char *as_string(Chunk::Integer_Size d) { switch(d) { case Chunk::Integer_8 : return "8"; case Chunk::Integer_16 : return "16"; case Chunk::Integer_32 : return "32"; case Chunk::Integer_64 : return "64"; } return NULL; } const char *as_string(Chunk::Float_Size d) { switch(d) { case Chunk::Float_32 : return "32"; case Chunk::Float_64 : return "64"; case Chunk::Float_128: return "128"; } return NULL; } //----------------------------------------------------------------------------- std::ostream& operator << ( std::ostream& _os, const Chunk::Header& _c ) { _os << "Chunk Header : 0x" << std::setw(4) << std::hex << (*(uint16*)(&_c)) << std::dec << std::endl; _os << "entity = " << as_string(Chunk::Entity(_c.entity_)) << std::endl; _os << "type = " << as_string(Chunk::Type(_c.type_)); if ( Chunk::Type(_c.type_)!=Chunk::Type_Custom) { _os << std::endl << "signed = " << _c.signed_ << std::endl; _os << "float = " << _c.float_ << std::endl; _os << "dim = " << as_string(Chunk::Dim(_c.dim_)) << std::endl; _os << "bits = " << (_c.float_ ? as_string(Chunk::Float_Size(_c.bits_)) : as_string(Chunk::Integer_Size(_c.bits_))); } return _os; } //----------------------------------------------------------------------------- std::ostream& operator << ( std::ostream& _os, const Header& _h ) { _os << "magic = '" << _h.magic_[0] << _h.magic_[1] << "'\n" << "mesh = '" << _h.mesh_ << "'\n" << "version = 0x" << std::hex << (uint16)_h.version_ << std::dec << " (" << major_version(_h.version_) << "." << minor_version(_h.version_) << ")\n" << "#V = " << _h.n_vertices_ << std::endl << "#F = " << _h.n_faces_ << std::endl << "#E = " << _h.n_edges_; return _os; } } // namespace OMFormat // -------------------------------------------------------------------------- //============================================================================= } // namespace IO } // namespace OpenMesh //=============================================================================