/*===========================================================================*\ * * * OpenMesh * * Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen * * www.openmesh.org * * * *---------------------------------------------------------------------------* * This file is part of OpenMesh. * * * * OpenMesh is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version with the * * following exceptions: * * * * If other files instantiate templates or use macros * * or inline functions from this file, or you compile this file and * * link it with other files to produce an executable, this file does * * not by itself cause the resulting executable to be covered by the * * GNU Lesser General Public License. This exception does not however * * invalidate any other reasons why the executable file might be * * covered by the GNU Lesser General Public License. * * * * OpenMesh is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU LesserGeneral Public * * License along with OpenMesh. If not, * * see . * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $Date$ * * * \*===========================================================================*/ #ifndef OPENMESH_IO_OPTIONS_HH #define OPENMESH_IO_OPTIONS_HH //=== INCLUDES ================================================================ // OpenMesh #include //== NAMESPACES ============================================================== namespace OpenMesh { namespace IO { //=== IMPLEMENTATION ========================================================== /** \name Mesh Reading / Writing Option for reader and writer modules. */ //@{ //----------------------------------------------------------------------------- /** \brief Set options for reader/writer modules. * * The class is used in a twofold way. * -# In combination with reader modules the class is used * - to pass hints to the reading module, whether the input is * binary and what byte ordering the binary data has * - to retrieve information about the file contents after * succesful reading. * -# In combination with write modules the class gives directions to * the writer module, whether to * - use binary mode or not and what byte order to use * - store one of the standard properties. * * The option are defined in \c Options::Flag as bit values and stored in * an \c int value as a bitset. */ class Options { public: typedef int enum_type; typedef enum_type value_type; /// Definitions of %Options for reading and writing. The options can be /// or'ed. enum Flag { Default = 0x0000, ///< No options Binary = 0x0001, ///< Set binary mode for r/w MSB = 0x0002, ///< Assume big endian byte ordering LSB = 0x0004, ///< Assume little endian byte ordering Swap = 0x0006, ///< Swap byte order in binary mode VertexNormal = 0x0010, ///< Has (r) / store (w) vertex normals VertexColor = 0x0020, ///< Has (r) / store (w) vertex colors VertexTexCoord = 0x0040, ///< Has (r) / store (w) texture coordinates EdgeColor = 0x0080, ///< Has (r) / store (w) edge colors FaceNormal = 0x0100, ///< Has (r) / store (w) face normals FaceColor = 0x0200, ///< Has (r) / store (w) face colors ColorAlpha = 0x0400 ///< Has (r) / store (w) alpha values for colors }; public: /// Default constructor Options() : flags_( Default ) { } /// Copy constructor Options(const Options& _opt) : flags_(_opt.flags_) { } /// Initializing constructor setting a single option Options(Flag _flg) : flags_( _flg) { } /// Initializing constructor setting multiple options Options(const value_type _flgs) : flags_( _flgs) { } ~Options() { } /// Restore state after default constructor. void cleanup(void) { flags_ = Default; } /// Clear all bits. void clear(void) { flags_ = 0; } /// Returns true if all bits are zero. bool is_empty(void) const { return !flags_; } public: //@{ /// Copy options defined in _rhs. Options& operator = ( const Options& _rhs ) { flags_ = _rhs.flags_; return *this; } Options& operator = ( const value_type _rhs ) { flags_ = _rhs; return *this; } //@} //@{ /// Unset options defined in _rhs. Options& operator -= ( const value_type _rhs ) { flags_ &= ~_rhs; return *this; } Options& unset( const value_type _rhs) { return (*this -= _rhs); } //@} //@{ /// Set options defined in _rhs Options& operator += ( const value_type _rhs ) { flags_ |= _rhs; return *this; } Options& set( const value_type _rhs) { return (*this += _rhs); } //@} public: // Check if an option or several options are set. bool check(const value_type _rhs) const { return (flags_ & _rhs)==_rhs; } bool is_binary() const { return check(Binary); } bool vertex_has_normal() const { return check(VertexNormal); } bool vertex_has_color() const { return check(VertexColor); } bool vertex_has_texcoord() const { return check(VertexTexCoord); } bool edge_has_color() const { return check(EdgeColor); } bool face_has_normal() const { return check(FaceNormal); } bool face_has_color() const { return check(FaceColor); } bool color_has_alpha() const { return check(ColorAlpha); } /// Returns true if _rhs has the same options enabled. bool operator == (const value_type _rhs) const { return flags_ == _rhs; } /// Returns true if _rhs does not have the same options enabled. bool operator != (const value_type _rhs) const { return flags_ != _rhs; } /// Returns the option set. operator value_type () const { return flags_; } private: bool operator && (const value_type _rhs) const; value_type flags_; }; //----------------------------------------------------------------------------- //@} //============================================================================= } // namespace IO } // namespace OpenMesh //============================================================================= #endif //=============================================================================