/*===========================================================================*\
* *
* OpenMesh *
* Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen *
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*---------------------------------------------------------------------------*
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\*===========================================================================*/
/*===========================================================================*\
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\*===========================================================================*/
#ifndef OPENMESH_IO_OPTIONS_HH
#define OPENMESH_IO_OPTIONS_HH
//=== INCLUDES ================================================================
// OpenMesh
#include
//== NAMESPACES ==============================================================
namespace OpenMesh {
namespace IO {
//=== IMPLEMENTATION ==========================================================
/** \name Mesh Reading / Writing
Option for reader and writer modules.
*/
//@{
//-----------------------------------------------------------------------------
/** \brief Set options for reader/writer modules.
*
* The class is used in a twofold way.
* -# In combination with reader modules the class is used
* - to pass hints to the reading module, whether the input is
* binary and what byte ordering the binary data has
* - to retrieve information about the file contents after
* succesful reading.
* -# In combination with write modules the class gives directions to
* the writer module, whether to
* - use binary mode or not and what byte order to use
* - store one of the standard properties.
*
* The option are defined in \c Options::Flag as bit values and stored in
* an \c int value as a bitset.
*/
class Options
{
public:
typedef int enum_type;
typedef enum_type value_type;
/// Definitions of %Options for reading and writing. The options can be
/// or'ed.
enum Flag {
Default = 0x0000, ///< No options
Binary = 0x0001, ///< Set binary mode for r/w
MSB = 0x0002, ///< Assume big endian byte ordering
LSB = 0x0004, ///< Assume little endian byte ordering
Swap = 0x0006, ///< Swap byte order in binary mode
VertexNormal = 0x0010, ///< Has (r) / store (w) vertex normals
VertexColor = 0x0020, ///< Has (r) / store (w) vertex colors
VertexTexCoord = 0x0040, ///< Has (r) / store (w) texture coordinates
EdgeColor = 0x0080, ///< Has (r) / store (w) edge colors
FaceNormal = 0x0100, ///< Has (r) / store (w) face normals
FaceColor = 0x0200, ///< Has (r) / store (w) face colors
ColorAlpha = 0x0400 ///< Has (r) / store (w) alpha values for colors
};
public:
/// Default constructor
Options() : flags_( Default )
{ }
/// Copy constructor
Options(const Options& _opt) : flags_(_opt.flags_)
{ }
/// Initializing constructor setting a single option
Options(Flag _flg) : flags_( _flg)
{ }
/// Initializing constructor setting multiple options
Options(const value_type _flgs) : flags_( _flgs)
{ }
~Options()
{ }
/// Restore state after default constructor.
void cleanup(void)
{ flags_ = Default; }
/// Clear all bits.
void clear(void)
{ flags_ = 0; }
/// Returns true if all bits are zero.
bool is_empty(void) const { return !flags_; }
public:
//@{
/// Copy options defined in _rhs.
Options& operator = ( const Options& _rhs )
{ flags_ = _rhs.flags_; return *this; }
Options& operator = ( const value_type _rhs )
{ flags_ = _rhs; return *this; }
//@}
//@{
/// Unset options defined in _rhs.
Options& operator -= ( const value_type _rhs )
{ flags_ &= ~_rhs; return *this; }
Options& unset( const value_type _rhs)
{ return (*this -= _rhs); }
//@}
//@{
/// Set options defined in _rhs
Options& operator += ( const value_type _rhs )
{ flags_ |= _rhs; return *this; }
Options& set( const value_type _rhs)
{ return (*this += _rhs); }
//@}
public:
// Check if an option or several options are set.
bool check(const value_type _rhs) const
{
return (flags_ & _rhs)==_rhs;
}
bool is_binary() const { return check(Binary); }
bool vertex_has_normal() const { return check(VertexNormal); }
bool vertex_has_color() const { return check(VertexColor); }
bool vertex_has_texcoord() const { return check(VertexTexCoord); }
bool edge_has_color() const { return check(EdgeColor); }
bool face_has_normal() const { return check(FaceNormal); }
bool face_has_color() const { return check(FaceColor); }
bool color_has_alpha() const { return check(ColorAlpha); }
/// Returns true if _rhs has the same options enabled.
bool operator == (const value_type _rhs) const
{ return flags_ == _rhs; }
/// Returns true if _rhs does not have the same options enabled.
bool operator != (const value_type _rhs) const
{ return flags_ != _rhs; }
/// Returns the option set.
operator value_type () const { return flags_; }
private:
bool operator && (const value_type _rhs) const;
value_type flags_;
};
//-----------------------------------------------------------------------------
//@}
//=============================================================================
} // namespace IO
} // namespace OpenMesh
//=============================================================================
#endif
//=============================================================================