Implement reading/writing entity status and expose feature bit
Hi, I just needed to mark and save features in a mesh and hacked in the essentials for that.
I hope this is useful as-is, but I'd be happy to make changes/improvements.
Hi, I just needed to mark and save features in a mesh and hacked in the essentials for that.
I hope this is useful as-is, but I'd be happy to make changes/improvements.