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Created with Raphaël 2.2.03Aug21Jul20330Jun292224May2221201363225Apr1823Mar1810431Changed Renderpipeline to allow for Postprocesses, which use the current color instead of blending to itmastermasterFixed Helpers trying to instance Meshes with the same first vertex/index but different countAdded helpers module with helpers for MultidrawMore rendering pipeline improvementsAdded postprocess opaque passMerge branch 'master' of https://www.graphics.rwth-aachen.de:9000/Glow/glow-extrasRemoved superfluous viewport settingFixed assignCamera 2nd parameterImproved performance of GGX env map filteringApplied clang formatFixed IBLAdded profiling to glow-assimpSwitched Env map to 16fAdded working GGX IBL code, inspired by UE4 Real ShadingMade glow-extras windows compatibleWorking on material systemMade initial clear color gamma-correctAdded weighted blended order-independent transparency to rendering pipelineAdded FXAA and gamma correction to RP, added some clarification to generic camsMerge branch 'master' of https://www.graphics.rwth-aachen.de:9000/Glow/glow-extrasWorking on rendering pipeline moduleMerge branch 'master' of https://www.graphics.rwth-aachen.de:9000/Glow/glow-extrasAdded simple coord frame geometryAssimp import works better now, Cube generator got some fixes, started rendering pipeline sublibMerge branch 'master' of https://www.graphics.rwth-aachen.de:9000/Glow/glow-extrasAdded skeleton for assimp importMade disable messages STATUS instead of errorArchitecture for libs with dependenciesMerge branch 'master' of https://www.graphics.rwth-aachen.de:9000/Glow/glow-extrasAdded Shared decls to camersUpdated readmeFixed clang compile warningsAdded generator function to geometry templatesCube and Quad geometry genAdded camera, geometry, shader sublibsInitial commit with readme and ported cameras
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