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Created with Raphaël 2.2.09Aug21Jul201932Jun30May292826242221201917136213Apr1286524Mar23181716151411108432129Feb261817161511109854added texture setting by object namemastermasteradded assembly output to programfixed buffer getting (index is somtimes larger than number of attributes)improved getting array buffers from vaosdisabled -Werrorforcing log since it's not working for some reasonadded get index buffer method to VAOdefining GLOW_DEBUG when _DEBUG is definedadded buffer getting from VAOMerge branch 'SaveUniformState'Fixed SSBO bindings on shader reloaddon't crash on shader reload failMerge branch 'SaveUniformState'Fixed uniform id gettingfixed uniform savingfixed uniform savingAdded dimension getters to textures and ported size getter from ACGL for FramebufferFixes mismatch between debug.cc/.hh (missing APIENTRY in debug.cc)link with OpenGL Framework on OSXosx-compatibilityosx-compatibilityfix usage of some OpenGL state functions that take double parametersfix OpenGL 3.3 compatibility for restoreDefaultOpenGLStatefix util::fileModificationTime for OSXadd missing includeExecuted clang formatFixed setImageAdded ColorSpace argument to texture loadingExtended setImage interfaceMade glow windows compatibleUpdated texgenAdded mipmap level parameter to immutable texture creationAdded optional profiling to GLOWAdded warning for missing files in explicit file list shader creatorAdded ColorSpace argument to texture data loadMerge branch 'master' of https://www.graphics.rwth-aachen.de:9000/Glow/glowAdded setData for cubemapsAdded CMAKE flag for supporting ACGL coexistanceMerge branch 'master' of https://www.graphics.rwth-aachen.de:9000/Glow/glowAllowed arbitrary textures for imagesFixed multiple rendertargets (glDrawBuffers was missing)Added infrastructure for virtual shader files and differently located shader files
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