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Commit 65e6fd1f authored by Philip Trettner's avatar Philip Trettner
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Added double/multi click support

parent 688bcc4d
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......@@ -94,11 +94,16 @@ void GlfwApp::render(float elapsedSeconds)
{
if (mUseDefaultRendering)
{
mPipeline->render([this, elapsedSeconds](const pipeline::RenderPass &pass) { renderPass(pass, elapsedSeconds); });
mPipeline->render([this, elapsedSeconds](const pipeline::RenderPass &pass)
{
renderPass(pass, elapsedSeconds);
});
}
}
void GlfwApp::renderPass(const pipeline::RenderPass &pass, float elapsedSeconds) {}
void GlfwApp::renderPass(const pipeline::RenderPass &pass, float elapsedSeconds)
{
}
void GlfwApp::onResize(int w, int h)
{
......@@ -109,7 +114,9 @@ void GlfwApp::onResize(int w, int h)
}
}
void GlfwApp::onClose() {}
void GlfwApp::onClose()
{
}
bool GlfwApp::onKey(int key, int scancode, int action, int mods)
{
......@@ -185,7 +192,7 @@ bool GlfwApp::onMousePosition(double x, double y)
return false;
}
bool GlfwApp::onMouseButton(double x, double y, int button, int action, int mods)
bool GlfwApp::onMouseButton(double x, double y, int button, int action, int mods, int clickCount)
{
if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE)
mMouseLeft = false;
......@@ -200,6 +207,9 @@ bool GlfwApp::onMouseButton(double x, double y, int button, int action, int mods
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
mMouseRight = true;
if (button == GLFW_MOUSE_BUTTON_MIDDLE && action == GLFW_PRESS && clickCount > 1)
onResetView(); // reset view
return false;
}
......@@ -250,9 +260,28 @@ bool GlfwApp::onFileDrop(const std::vector<std::string> &files)
void GlfwApp::onResetView()
{
mCamera->setPosition(-mCamera->getForwardDirection() * mCamera->getLookAtDistance());
mCamera->setTarget({0, 0, 0}, {0, 1, 0});
}
void GlfwApp::internalOnMouseButton(double x, double y, int button, int action, int mods)
{
// check double click
if (distance(mClickPos, glm::vec2(x, y)) > 5) // too far
mClickCount = 0;
if (mClickTimer.getTimeDiffInSecondsD() > mDoubleClickTime) // too slow
mClickCount = 0;
if (mClickButton != button) // wrong button
mClickCount = 0;
mClickTimer.restart();
mClickButton = button;
mClickPos = {x, y};
mClickCount++;
onMouseButton(x, y, button, action, mods, mClickCount);
}
static std::string thousandSep(size_t val)
{
auto s = std::to_string(val);
......@@ -314,41 +343,53 @@ int GlfwApp::run(int argc, char *argv[])
// input callbacks
{
glfwSetKeyCallback(mWindow, [](GLFWwindow *win, int key, int scancode, int action, int mods) {
glfwSetKeyCallback(mWindow, [](GLFWwindow *win, int key, int scancode, int action, int mods)
{
currApp->onKey(key, scancode, action, mods);
});
glfwSetCharModsCallback(
mWindow, [](GLFWwindow *win, unsigned int codepoint, int mods) { currApp->onChar(codepoint, mods); });
glfwSetMouseButtonCallback(mWindow, [](GLFWwindow *win, int button, int action, int mods) {
currApp->onMouseButton(currApp->mMouseX, currApp->mMouseY, button, action, mods);
glfwSetCharModsCallback(mWindow, [](GLFWwindow *win, unsigned int codepoint, int mods)
{
currApp->onChar(codepoint, mods);
});
glfwSetMouseButtonCallback(mWindow, [](GLFWwindow *win, int button, int action, int mods)
{
currApp->internalOnMouseButton(currApp->mMouseX, currApp->mMouseY, button, action, mods);
});
glfwSetCursorEnterCallback(mWindow, [](GLFWwindow *win, int entered) {
glfwSetCursorEnterCallback(mWindow, [](GLFWwindow *win, int entered)
{
if (entered)
currApp->onMouseEnter();
else
currApp->onMouseExit();
});
glfwSetCursorPosCallback(mWindow, [](GLFWwindow *win, double x, double y) {
glfwSetCursorPosCallback(mWindow, [](GLFWwindow *win, double x, double y)
{
currApp->mMouseX = x;
currApp->mMouseY = y;
currApp->onMousePosition(x, y);
});
glfwSetScrollCallback(mWindow, [](GLFWwindow *win, double sx, double sy) { currApp->onMouseScroll(sx, sy); });
glfwSetFramebufferSizeCallback(mWindow, [](GLFWwindow *win, int w, int h) {
glfwSetScrollCallback(mWindow, [](GLFWwindow *win, double sx, double sy)
{
currApp->onMouseScroll(sx, sy);
});
glfwSetFramebufferSizeCallback(mWindow, [](GLFWwindow *win, int w, int h)
{
currApp->mWindowWidth = w;
currApp->mWindowHeight = h;
currApp->onResize(w, h);
TwWindowSize(w, h);
});
glfwSetWindowFocusCallback(mWindow, [](GLFWwindow *win, int focused) {
glfwSetWindowFocusCallback(mWindow, [](GLFWwindow *win, int focused)
{
if (focused)
currApp->onFocusGain();
else
currApp->onFocusLost();
});
glfwSetDropCallback(mWindow, [](GLFWwindow *win, int count, const char **paths) {
glfwSetDropCallback(mWindow, [](GLFWwindow *win, int count, const char **paths)
{
std::vector<std::string> files;
for (auto i = 0; i < count; ++i)
files.push_back(paths[i]);
......
......@@ -8,6 +8,8 @@
#include <glow/common/shared.hh>
#include <glow/fwd.hh>
#include <glow-extras/timing/PerformanceTimer.hh>
struct GLFWwindow;
struct CTwBar;
typedef struct CTwBar TwBar; // structure CTwBar is not exposed.
......@@ -100,6 +102,12 @@ private:
double mCurrentTime = 0.0; ///< current frame time (starts with 0)
double mDoubleClickTime = 0.35f; ///< max number of seconds for multi clicks
int mClickCount = 0; ///< current click count
int mClickButton = -1; ///< last clicked button
glm::vec2 mClickPos; ///< last clicked position
timing::SystemTimer mClickTimer; ///< click timing
// Default graphics
private:
camera::SharedGenericCamera mCamera; ///< default camera
......@@ -136,6 +144,7 @@ public:
GLOW_PROPERTY(OutputStatsInterval);
GLOW_PROPERTY(QueryStats);
GLOW_PROPERTY(UseDefaultRendering);
GLOW_PROPERTY(DoubleClickTime);
float getCurrentTime() const { return mCurrentTime; }
double getCurrentTimeD() const { return mCurrentTime; }
GLOW_GETTER(Camera);
......@@ -151,7 +160,6 @@ public:
glm::vec2 getMousePosition() const { return {mMouseX, mMouseY}; }
GLFWwindow* window() const { return mWindow; }
TwBar* tweakbar() const { return mTweakbar; }
public:
/// sets the current clipboard content
void setClipboardString(std::string const& s) const;
......@@ -178,8 +186,8 @@ protected:
virtual bool onChar(unsigned int codepoint, int mods);
/// Called whenever the mouse position changes
virtual bool onMousePosition(double x, double y);
/// Called whenever a mouse button is pressed
virtual bool onMouseButton(double x, double y, int button, int action, int mods);
/// Called whenever a mouse button is pressed (clickCount is 1 for single clicks, 2 for double, 3+ for multi)
virtual bool onMouseButton(double x, double y, int button, int action, int mods, int clickCount);
/// Called whenever the mouse is scrolled
virtual bool onMouseScroll(double sx, double sy);
/// Called whenever the mouse enters the window
......@@ -196,6 +204,9 @@ protected:
/// Called when view should be reset
virtual void onResetView();
private:
void internalOnMouseButton(double x, double y, int button, int action, int mods);
public:
/// Initializes GLFW and GLOW, and runs until window is closed
int run(int argc, char* argv[]);
......
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