Skip to content
Snippets Groups Projects
Commit 9897bec6 authored by Jan Schnathmeier's avatar Jan Schnathmeier
Browse files

Notation

parent 47b4c035
Branches
No related tags found
No related merge requests found
......@@ -3,9 +3,9 @@
Seeing how Forest Fire Smoothing potentially relocates a vertex to a local sub-area of the patch that is the thickest, the next approach is rating possible positions by the minimal distance from the patches vertices. Essentially we are attempting to minimize the weight $w$
\begin{equation}
w:=\sum_{p\in{P}}\textsc{Dist}(b,p)^2 \rightarrow \textsc{min}(w)
w:=\sum_{v^{\mathcal{B}}_p\in{P}^\mathcal{B}\subset V^\mathcal{B}}\textsc{Dist}(v^{\mathcal{B}}_b,v^{\mathcal{B}}_p)^2 \rightarrow \textsc{min}(w)
\end{equation}
for a meta vertex $v^{\mathcal{M}}_a$ and the surrounding patch $P$ by finding the base vertex $v^{\mathcal{B}}_b$ inside the patch $P$ for which $w$ is minimal. In the embedded meta mesh structure this works as follows:
for a meta vertex $v^{\mathcal{M}}_a$ and the surrounding patch $P^\mathcal{B}$ by finding the base vertex $v^{\mathcal{B}}_b$ inside the patch $P^\mathcal{B}$ for which $w$ is minimal. In the embedded meta mesh structure this works as follows:
\begin{minipage}[t]{0.25\textwidth}
\def\svgwidth{\textwidth}
......
No preview for this file type
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment