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Commit 845f1c42 authored by Aaron Kreuzberg's avatar Aaron Kreuzberg
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clang-format

parent 7e5aba81
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......@@ -199,9 +199,7 @@ void imguizmo(pm::vertex_attribute<tg::pos3> const& pos)
auto transform = tg::mat4::identity;
// an interactive view is required
gv::interactive(
[&](float)
{
gv::interactive([&](float) {
// you can define keybindings to select an operation
if (ImGui::IsKeyPressed(GLFW_KEY_T))
currentGizmoOperation = ImGuizmo::TRANSLATE;
......@@ -535,9 +533,7 @@ void advanced_configs(pm::vertex_attribute<tg::pos3> const& pos)
}
// custom configure function
gv::view(pos, "config via lambda",
[](gv::SceneConfig& cfg)
{
gv::view(pos, "config via lambda", [](gv::SceneConfig& cfg) {
cfg.enableShadows = false;
cfg.bgColorInner = {1, 0, 1};
});
......@@ -736,9 +732,7 @@ void interactive_viewer(pm::vertex_attribute<tg::pos3> const& pos)
// the scene config and all renderables are hashed and the viewer accumulation is cleared when the hash changes
// a simple interactive viewer with some interactive-related controls
gv::interactive(
[&](auto)
{
gv::interactive([&](auto) {
if (ImGui::Button("make screenshot"))
gv::make_screenshot("screenshot.png", 1920, 1080);
......@@ -752,23 +746,18 @@ void interactive_viewer(pm::vertex_attribute<tg::pos3> const& pos)
// NOTE: capture by value if the interactive viewer is not the top-most viewer
{
auto const r = gv::make_renderable(pos);
gv::interactive(
[r](auto dt)
{
gv::interactive([r](auto dt) {
static auto time = 0.f;
time += dt;
gv::view(r, tg::translation(tg::vec3(tg::sin(tg::radians(time * .5f)) * .5f, 0.f, 0.f)),
"Caching renderables in interactive views increases performance.");
gv::view(r, tg::translation(tg::vec3(tg::sin(tg::radians(time * .5f)) * .5f, 0.f, 0.f)), "Caching renderables in interactive views increases performance.");
});
}
// using imgui in an interactive view
{
auto const r = gv::make_renderable(pos);
gv::interactive(
[r](auto)
{
gv::interactive([r](auto) {
static float configurable = 0.f;
ImGui::SliderFloat("Height", &configurable, -3.f, 3.f);
......@@ -787,8 +776,7 @@ void interactive_viewer(pm::vertex_attribute<tg::pos3> const& pos)
auto uv = m.vertices().make_attribute<tg::pos2>();
pm::objects::add_quad(
m,
[&](pm::vertex_handle v, float x, float y)
{
[&](pm::vertex_handle v, float x, float y) {
auto [cx, sx] = tg::sin_cos(tg::pi<float> * 2 * x);
auto [cy, sy] = tg::sin_cos(tg::pi<float> * 2 * y);
......@@ -811,9 +799,7 @@ void interactive_viewer(pm::vertex_attribute<tg::pos3> const& pos)
auto a = 0.f;
auto animate = false;
gv::interactive(
[&](auto dt)
{
gv::interactive([&](auto dt) {
ImGui::Begin("Torus");
ImGui::SliderFloat("angle", &a, 0.f, 360.f);
ImGui::Checkbox("Animate", &animate);
......@@ -937,10 +923,7 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
auto g = gv::grid();
// Only on_left_click callback defined
gv::view(pos, col,
gv::pick().onLeftClick(
[&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) -> gv::picking_result
{
gv::view(pos, col, gv::pick().onLeftClick([&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) -> gv::picking_result {
std::cout << "Something has been picked! ON_LEFT_CLICK"
<< "ID: " << (int)face_id << std::endl;
std::cout << "World_Position " << world_pos << std::endl;
......@@ -952,10 +935,7 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
"picking MeshRenderable - callback on left click");
// Only on_left_click callback defined - LineRenderable - uncolored
gv::view(gv::lines(pos),
gv::pick().onLeftClick(
[&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal)
{
gv::view(gv::lines(pos), gv::pick().onLeftClick([&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) {
std::cout << "Something has been picked! ON_LEFT_CLICK"
<< "ID: " << int(face_id) << std::endl;
std::cout << "World_Position" << world_pos << std::endl;
......@@ -965,10 +945,7 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
{
// Only on_left_click callback defined - PointRenderable - uncolored
gv::view(gv::points(pos),
gv::pick().onLeftClick(
[&](pm::vertex_index vertex_id, tg::pos3 world_pos, tg::vec3 normal)
{
gv::view(gv::points(pos), gv::pick().onLeftClick([&](pm::vertex_index vertex_id, tg::pos3 world_pos, tg::vec3 normal) {
std::cout << "Something has been picked! ON_LEFT_CLICK"
<< "ID: " << int(vertex_id) << std::endl;
std::cout << "World_Position" << world_pos << std::endl;
......@@ -981,9 +958,7 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
{
// Only on_left_click callback defined - PointRenderable - uncolored - square billboards - NOT WORKING APPROPRIATELY
gv::view(gv::points(pos).point_size_world(0.03f).camera_facing().square(),
gv::pick().onLeftClick(
[&](pm::vertex_index vertex_id, tg::pos3 world_pos, tg::vec3 normal)
{
gv::pick().onLeftClick([&](pm::vertex_index vertex_id, tg::pos3 world_pos, tg::vec3 normal) {
std::cout << "Something has been picked! ON_LEFT_CLICK"
<< "ID: " << int(vertex_id) << std::endl;
std::cout << "World_Position" << world_pos << std::endl;
......@@ -998,10 +973,7 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
auto g = gv::grid();
// Only on_right_click callback defined
gv::view(pos, col,
gv::pick().onRightClick(
[&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal)
{
gv::view(pos, col, gv::pick().onRightClick([&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) {
std::cout << "Something has been picked! ON_RIGHT_CLICK"
<< "ID: " << int(face_id) << std::endl;
return;
......@@ -1009,10 +981,7 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
"picking MeshRenderable - callback on right click");
// Only on_hover callback defined
gv::view(pos, col,
gv::pick().onHover(
[&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal)
{
gv::view(pos, col, gv::pick().onHover([&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) {
std::cout << "Something has been picked! ON_HOVER"
<< "ID: " << (int)face_id << std::endl;
return;
......@@ -1033,13 +1002,8 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
pm::vertex_attribute<tg::pos3> pos2(m2);
pos2.copy_from(pos);
gv::interactive(
[&](auto)
{
gv::view(pos2, col,
gv::pick().onLeftClick(
[&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal)
{
gv::interactive([&](auto) {
gv::view(pos2, col, gv::pick().onLeftClick([&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) {
std::cout << "Something has been picked! ON_LEFT_CLICK"
<< "ID: " << int(face_id) << std::endl;
std::cout << "World_Position" << world_pos << std::endl;
......@@ -1087,13 +1051,9 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
pm::vertex_attribute<tg::pos3> pos2(m2);
pos2.copy_from(pos);
gv::interactive(
[&](auto)
{
gv::interactive([&](auto) {
gv::view(gv::points(pos2),
gv::pick().onLeftClick(
[&vertex_index_i, &world_pos_i, &normal_i](pm::vertex_index vertex_id, tg::pos3 world_pos, tg::vec3 normal)
{
gv::pick().onLeftClick([&vertex_index_i, &world_pos_i, &normal_i](pm::vertex_index vertex_id, tg::pos3 world_pos, tg::vec3 normal) {
std::cout << "Something has been picked! ON_LEFT_CLICK"
<< "ID: " << int(vertex_id) << std::endl;
std::cout << "World_Position" << world_pos << std::endl;
......@@ -1134,23 +1094,17 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
// On_hover, on_right_click, and on_left_click callbacks defined simultaneously
gv::view(pos, col,
gv::pick()
.onLeftClick(
[&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal)
{
.onLeftClick([&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) {
std::cout << "Something has been picked! ON_LEFT_CLICK"
<< "ID: " << int(face_id) << std::endl;
return;
})
.onRightClick(
[&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal)
{
.onRightClick([&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) {
std::cout << "Something has been picked! ON_RIGHT_CLICK"
<< "ID: " << int(face_id) << std::endl;
return;
})
.onHover(
[&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal)
{
.onHover([&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) {
std::cout << "Something has been picked! ON_HOVER"
<< "ID: " << int(face_id) << std::endl;
return;
......@@ -1167,10 +1121,7 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
fa[f] = 1000 + i;
i++;
}
gv::view(pos, col,
gv::pick(fa).onLeftClick(
[&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) -> gv::picking_result
{
gv::view(pos, col, gv::pick(fa).onLeftClick([&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) -> gv::picking_result {
std::cout << "Something has been picked! ON_LEFT_CLICK"
<< "ID: " << (int)face_id << std::endl;
std::cout << "World_Position" << world_pos << std::endl;
......@@ -1186,9 +1137,7 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
auto v = gv::view(pos, "pciking multiple renderables: different callbacks defined");
// Check multiple Renderables.
gv::view(pos, gv::pick().onHover(
[&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) -> gv::picking_result
{
gv::view(pos, gv::pick().onHover([&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) -> gv::picking_result {
std::cout << "Something has been picked! PICKER 1 "
<< "ID: " << (int)face_id << std::endl;
std::cout << "World_Position" << world_pos << std::endl;
......@@ -1209,9 +1158,7 @@ void picking(pm::Mesh& m, pm::vertex_attribute<tg::pos3>& pos, pm::face_attribut
pos2[p] = pos2[p] + tg::vec3(2, 2, 2);
}
gv::view(pos2, gv::pick().onLeftClick(
[&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) -> gv::picking_result
{
gv::view(pos2, gv::pick().onLeftClick([&](pm::face_index face_id, tg::pos3 world_pos, tg::vec3 normal) -> gv::picking_result {
std::cout << "Something has been picked! PICKER 2 "
<< "ID: " << (int)face_id << std::endl;
std::cout << "World_Position" << world_pos << std::endl;
......@@ -1330,9 +1277,7 @@ void special_use_cases(pm::vertex_attribute<tg::pos3> const& pos)
{
auto const r = gv::make_renderable(pos);
gv::interactive(
[r](auto dt)
{
gv::interactive([r](auto dt) {
static auto time = 0.f;
time += dt;
......@@ -1340,9 +1285,7 @@ void special_use_cases(pm::vertex_attribute<tg::pos3> const& pos)
gv::view_cleared(r, tg::translation(tg::vec3(tg::sin(tg::radians(time * .5f)) * .5f, 0.f, 0.f)));
});
gv::interactive(
[r](auto)
{
gv::interactive([r](auto) {
static float configurable = 0.f;
auto changed = false;
......
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