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Commit f3ce6a89 authored by Julius Nehring-Wirxel's avatar Julius Nehring-Wirxel
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Normalize now returns scale and center

parent 76e20b6b
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1 merge request!31Normalize now returns scale and center
......@@ -5,9 +5,19 @@
namespace polymesh
{
template <class ScalarT>
struct normalize_result
{
ScalarT scale;
ScalarT center_x;
ScalarT center_y;
ScalarT center_z;
};
/// Applies a translation and a uniform rescaling such that the mesh is centerd at (0,0,0) and within the [-1 .. 1] cube
/// Returns scale and center so that applying scale * p + center on a normalized point p yields in the original point
template <class Pos3>
void normalize(vertex_attribute<Pos3>& pos)
auto normalize(vertex_attribute<Pos3>& pos)
{
using ScalarT = std::decay_t<decltype(pos.first()[0])>;
......@@ -27,12 +37,13 @@ void normalize(vertex_attribute<Pos3>& pos)
auto sz = ma[2] - mi[2];
auto s = std::max(sx, std::max(sy, sz)) * ScalarT(0.5);
s = std::max(s, std::numeric_limits<ScalarT>::min());
auto s_inv = 1 / s;
for (auto& p : pos)
{
p[0] = (p[0] - cx) / s;
p[1] = (p[1] - cy) / s;
p[2] = (p[2] - cz) / s;
p[0] = (p[0] - cx) * s_inv;
p[1] = (p[1] - cy) * s_inv;
p[2] = (p[2] - cz) * s_inv;
}
return normalize_result<ScalarT>{s, cx, cy, cz};
}
} // namespace polymesh
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