From 23c4e2a553d9ad0b1b19a8c97a6cccb98480fed9 Mon Sep 17 00:00:00 2001
From: zaza <zain.selman@rwth-aachen.de>
Date: Wed, 4 Mar 2020 14:49:36 +0100
Subject: [PATCH] assume triangles as given. should not serve as a complete
 working example

---
 docs/cookbook.rst | 15 +++------------
 1 file changed, 3 insertions(+), 12 deletions(-)

diff --git a/docs/cookbook.rst b/docs/cookbook.rst
index 0b5d7be..6f22e76 100644
--- a/docs/cookbook.rst
+++ b/docs/cookbook.rst
@@ -47,21 +47,12 @@ Add Triangle Faces to Mesh
 
 ::
 
+    // given:
+    // std::vector<tg::triangle3> tris;
+
     pm::Mesh m;
     auto pos = pm::vertex_attribute<tg::pos3>(m);
     
-    const auto n = 10;
-    std::vector<tg::triangle3> tris;
-    tris.reserve(n);
-
-    // some box to sample random positions
-    const auto box = tg::box3(tg::aabb3({-n, -n, -n}, {n, n, n}));
-    
-    tg::rng rng;
-    // create random triangles
-    for (auto i = 0u; i < n; ++i)
-        tris.emplace_back(tg::triangle3(tg::uniform(rng, box), tg::uniform(rng, box), tg::uniform(rng, box)));
-
     for (auto const& tri : tris)
     {
         /// add vertices to topology
-- 
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